If you're a brony and an avid Final Fantasy 6 fan, and you want to play a game that combines ponies with Final Fantasy, I just thought you might like to know that an excellent fan game called Pony Fantasy 6 was released a few days ago. If you are interested in this game, and would like to give it a try, please follow this link... http://www.pony-fantasy-6.com/ This game constantly updates, and thus, it gets more and more awesome by the day. If you're a fan of MLP:FiM and Final Fantasy 6, there's really NO reason why you shouldn't try this game out. If you want more information on what to expect from this game that isn't already covered in the link, please read on. Do not let the fact that the whole game is ponified fool you... It is somewhat more difficult than the original FF6. If you get complacent while fighting certain bosses, you WILL get stomped. Here are the changes that I've noticed so far... -Every character and many of the enemies have different sprites -The dialogue has been changed -A few scenes have been added -The names of nearly all characters and locations have been changed to fit the theme of the game -Healing items now heal a percentage of your HP... For example, instead of healing 50 or 250 HP, they will now heal about 30% or 50% HP. -Many items have been renamed. There are also a few new pieces of equipment with different effects that didn't exist in the original FF6. -Also, shurikens are now equipable items. They also do the same damage in the back row as they do in the front row. You can also equip a knife in your other hand while equipping shurikens. -The Economizer, the relic that reduced all MP costs to 1, has been completely removed. It has been replaced with the Fire Ruby, an item that halves MP cost and increases spell power. -A few spells have different effects, and many spells' MP costs have been altered. For example... -Quick costs 249 MP. -Ultima also costs 249 MP, and its power has been slightly reduced. -Rasp now costs 50 MP, but is significantly more powerful, and can hit all enemies. -Osmose costs 0 MP instead of 1, and is also slightly weaker. -Shell and Safe can also affect the entire party, making them significantly more useful. -W. Wind is now basically an alternate version of the Aero spell. In original FF6, it was a horribly useless spell with low accuracy that randomly hit ally and enemy alike, reducing their HP to 1/16. -Break now does Earth damage with a high chance of petrifying its target. It now costs 70 MP. -Doom also costs 70 MP now. Sadly, that's the only noticeable change to the spell. -Flare is now Fire-elemental instead of non-elemental, and it no longer ignores magic defense. -Freeze is an entirely new spell that does high Ice damage with a high chance of inflicting Freeze status. It is basically a slightly weaker, single-target version of Ice 3 with a status effect attached. -Meteor has been changed to Comet for some unknown reason, and shares the same animation as the enemy attack Meteo. -Merton's name has been changed to Molten. It still works the same as it did in the original FF6. -The infamous Vanish-Doom bug is now fixed. No more cheaping bosses or instant death-immune enemies by casting Vanish and then Doom on them. I found this out when I tried to cast Doom on Intangir and nothing happened. -Many of the bosses have higher HP/stats and new attacks. Don't be surprised if some of these bosses mop the floor with you at first, even if you're a veteran FF6 player. I'd say many of the bosses I've fought so far have about 2x their normal HP. The Cranes are now capable of using Seize/Grab, an attack that was exclusive to the Tentacles in the original FF6. Ultima Weapon now has about 54,000 HP, and is quite fond of spamming powerful spells like Holy, Break and Flare, 3 at a time. -A few regular enemies ALSO have higher HP and slightly different attack patterns. -The 8 Dragons are MUCH harder than before. Most of them have 65535 HP, different attack patterns, and they have new gimmicks that make the fight even harder. The Dirt Dragon, for example, has permanent Runic status. Needless to say, if you try to fight them as soon as you can, you WILL get stomped. -Not all characters can use magic or equip Espers anymore. Only unicorns and alicorns can. -All the characters have different abilities attached to them to balance this. -You don't gain stat bonuses from leveling up while having certain Espers equipped anymore. -This game is also constantly updating as well, so for those of you who have already beaten this game and done everything there is to do in it, expect for there to be bonus bosses and additional side quests in the near future. Hopefully, these bonus bosses will provide a good challenge, even for those of us who overleveled our characters. Ideally, they would make Kaiser Dragon and Omega Weapon (Final Fantasy VI Advance-exclusive bonus bosses) look like pansies in comparison, but either way, can't wait. 6/1/12 edit: Apparently, the creator of the game is also planning on making Kaiser Dragon a fightable bonus boss as well. Kaiser Dragon would apparently be even tougher than the FFVI Advance version of Kaiser Dragon. For the record, FFVI Advance's Kaiser Dragon has 327,500 HP, many powerful attacks that do lots of damage, can use Heartless Angel (or you can just call it Dickmove Alpha if you prefer), which reduces your entire party's HP to 1, and upon dying, he casts Ultima for 7000+ damage to the whole party. He is a challenge for parties of ALL levels... Even a full level 99 party can expect a decent challenge. Yet the Pony Fantasy VI version is going to be even tougher than THAT. Can't wait.