Difference between
modified post 09d13b by Anonymous on Tue 15th Jan 2013 01:19
original post 88b0 by Anonymous on Mon 14th Jan 2013 20:49
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| 1 | 1 | START: | |
| 2 | 2 | MOV AH,00h ;get into video mode. 00 = Set Video Mode | |
| 3 | 3 | MOV AL,13h ;13h = 320x240x16 | |
| 4 | 4 | INT 10h | |
| 5 | - | SET_VSEGMENT: ;set up video segment | |
| 5 | + | ; starting X & Y location + starting colour | |
| 6 | - | MOV AX,0A000h ;point ES to VGA segment | |
| 6 | + | MOV CX,0 | |
| 7 | - | MOV ES,AX | |
| 7 | + | MOV DX,0 | |
| 8 | - | VALUES: ;various values used for plotting later on | |
| 8 | + | MOV AL,0 | |
| 9 | - | MOV CX,15 ;length of line. used for REP | |
| 9 | + | LL1: | |
| 10 | - | %macro get_offset 2 ;%1 = X and %2 = y . calculates the offset location | |
| 10 | + | MOV CX,0 | |
| 11 | - | MOV AX,%1 ;copy X location passed to macro to AX | |
| 11 | + | ResetAL: | |
| 12 | - | MOV BX,%2 ;copy Y location passed to macro to BX | |
| 12 | + | MOV AL,0x00 | |
| 13 | - | MOV DI,AX ;put X location into DI | |
| 13 | + | LL2: | |
| 14 | - | MOV DX,BX ;and Y into DX | |
| 14 | + | MOV AH,0x0C | |
| 15 | - | SHL BX,8 ;Y * 2^8. same as saying Y * 256 | |
| 15 | + | MOV BX,0x1 | |
| 16 | - | SHL DX,6 ;Y * 2^8. same as saying Y * 64 | |
| 16 | + | INT 0x10 | |
| 17 | - | ADD DX,BX ;add the two together | |
| 17 | + | CMP CX,319 | |
| 18 | - | ADD DI,BX ;and add the X location | |
| 18 | + | JE NLINE | |
| 19 | - | %endmacro ;end macro | |
| 19 | + | JNE Continue | |
| 20 | - | ||
| 20 | + | Continue: | |
| 21 | - | ||
| 21 | + | ADD CX,0x01 | |
| 22 | - | ||
| 22 | + | ADD AL,0x01 | |
| 23 | - | ||
| 23 | + | CMP AL,16 | |
| 24 | - | ||
| 24 | + | JE ResetAL | |
| 25 | - | ; starting Y location. | |
| 25 | + | JNE LL2 | |
| 26 | - | MOV BX,0x64 | |
| 26 | + | NLINE: | |
| 27 | - | MOV AL,0 | |
| 27 | + | ADD DX,1 | |
| 28 | - | LL2: | |
| 28 | + | CMP DX,240 | |
| 29 | - | push AX | |
| 29 | + | JL LL1 | |
| 30 | - | push BX | |
| 30 | + | WAIT_FOR_KEY_PRESS: | |
| 31 | - | get_offset AX,BX | |
| 31 | + | MOV AH,0x00 | |
| 32 | - | STOSB | |
| 32 | + | INT 0x16 | |
| 33 | - | POP BX | |
| 33 | + | REBOOT: | |
| 34 | - | POP AX | |
| 34 | + | DB 0xEA | |
| 35 | - | ADD AX,0x02 | |
| 35 | + | DW 0x0000 | |
| 36 | - | ADD AL,0x01 | |
| 36 | + | DW 0xFFFF | |
| 37 | - | CMP AL,0x0F | |
| 37 | + | times 0200h - 2 - ($ - $$) db 0 | |
| 38 | - | JNE LL2 | |
| 38 | + | SIGNATURE DW 0xAA55 | |
| 39 | 39 | ||
| 40 | - | ADD BX,0x01 | |
| 40 | + | ||
| 41 | - | CMP BX,0xc8 | |
| 41 | + | ||
| 42 | - | JNE LL2 | |
| 42 | + | ||
| 43 | 43 | ||
| 44 | - | WAIT_FOR_KEY_PRESS: | |
| 44 | + | ||
| 45 | - | MOV AH,0x00 | |
| 45 | + | ||
| 46 | - | INT 0x16 | |
| 46 | + | ||
| 47 | - | REBOOT: | |
| 47 | + | ||
| 48 | - | DB 0xEA | |
| 48 | + | ||
| 49 | - | DW 0x0000 | |
| 49 | + | ||
| 50 | - | DW 0xFFFF | |
| 50 | + | ||
| 51 | - | times 0200h - 2 - ($ - $$) db 0 | |
| 51 | + | ||
| 52 | - | SIGNATURE DW 0xAA55 | |
| 52 | + |
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