- //======================================================================================================
- //= Toasty's WoE Controller (formerly WoE Info Banner)
- //===== By: ============================================================================================
- //= ToastOfDoom (aka: iHeart)
- //===== Current Version: ===============================================================================
- //= 1.20
- //===== Description: ===================================================================================
- //= A WoE Controller function which controls castle based WoE by utilising npc events.
- //= Includes a NPC that provides information on the next WoE session
- //=
- //= This script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the NPCs afterwards
- //= to start the OnInit function. That said..it is recommended that you don't use @reloadscript/@loadnpc
- //= but reset your server.
- //===== Changelog: =====================================================================================
- //= 1.20
- //= - Project renamed to 'Toasty's WoE Controller'. The script originally was only used to display WoE
- //= times then I 1st wrote it 3yrs ago and I feel it's purpose is more to control WoE these days. So
- //= name change to better reflect purpose.
- //= - Added support for novice WoE. Region teleport goes to the Novice Warper NPC (default in prontera)
- //= Change position in .region_maps, .region_x, .region_y if needed.
- //= - Region warp now only displays regions that have castles used at least once. (ie. If you don't
- //= configure any castles for Payon region, payon will not show up)
- //= - Optimised WoE Active/Inactive map notifier. Old method used too many loops for something that
- //= can happen alot.
- //= - Adjusted menus to be abit more friendly. 'next's will always display before 'menu's
- //= - Fixed bug with WoE autostarting when only configured for 2 sessions in one day
- //= - Added some nifty code that prevents catastrophic failure of the script if you try to run a trunk
- //= version on a stable server (ie. if you do, it will show an error message, but script will still
- //= run perfectly fine - check out WoEToggler function for those that want to peek at it =P)
- //= 1.11
- //= - Fixed timer glitch when players only configured sessions for one day of the week
- //= - Adjusted timer to show remaining time more accurately
- //= - Modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays
- //= 1.10
- //= - Expanded script to allow castle based configuration
- //= - Moved away from portal based woe control. Now using donpcevents to OnAgitEnd/2 events. Provided
- //= castles are linked to the main agit commands in this manner, they will be controllable using this
- //= script.
- //= - Added an onLoadMap WoE available notifier. Can be disabled by setting .notify_woe to 0 in the
- //= CONFIG section.
- //= - Did some funky color coding.
- //= - Added Coordinate based warping per region (see .region_x & .region_y in the CONSTANTS section)
- //= 1.02
- //= - Added delwaitingroom to banner npc to prevent memory leaks from bug #2325
- //= - To reduce spamming of waitingroom packets to players banner NPC only now updates when the banner
- //= text changes. Thus min time between updates is now 1sec regardless of setting.
- //= - Added setting for rate which banner time is updated (.banner_refresh_rate) in the CONFIG section.
- //= - Added agitstart2/end2 to provide WoE2 support (Hope it works
- //= 1.01
- //= - Hardcoded in refresh value for banner npc instead of getting it from config from WoEInfoBase. Had
- //= issues starting the script after @reloadscript/@loadnpc
- //======================================================================================================
- - script WoEInfoBase -1,{
- function WarpRoutine;
- OnStart:
- if(.init == 0)
- donpcevent strnpcinfo(3)+"::OnInit";
- OnStart2:
- mes "The " + ((.state)?"^00DD00current":"^DD0000next") + "^000000 WoE session is: ";
- mes " ";
- mes "Day: ^0000DD" + .daysOfWeek$[.woe_day[.woe_index]];
- mes "^000000Start time: ^00DD00" + .woe_0_str$[.woe_index];
- mes "^000000End time: ^DD0000" + .woe_1_str$[.woe_index];
- mes "^000000Region:";
- set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$";
- for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
- set .@output$, getd(.@state_strs$ + "[" + .@i + "]");
- if(.@output$ != "")
- mes "^000000- ^0000DD" + .@output$;
- }
- next;
- if(getgmlevel() >= .gm_access)
- select(
- "Warp to Castle Grounds",
- "View Castle Owners",
- "View all WoE times",
- ((!.state)?"Start next WoE":"End current WoE"),
- ((.state)?"":"Skip next WoE session")
- );
- else
- select(
- "Warp to Castle Grounds",
- "View Castle Owners",
- "View all WoE times");
- switch(@menu) {
- case 1: //warp
- mes "Which region would you like to warp to?";
- next;
- select(.region_warp$[.woe_state[.woe_index]]);
- if(@menu < 1 || @menu > .num_regions)
- close;
- close2;
- warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1];
- end;
- case 2: //view
- set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
- for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
- set .@k, 0;
- set .@castles$, ".castles_" + .regions$[.@i] + "$";
- set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
- while(.@castle_check && .@k < .num_castles[.@i]) {
- if(.@castle_check & (1 << .@k)) {
- set .@map$, getd(.@castles$+"["+.@k+"]");
- if (GetCastleData(.@map$,1)) {
- dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.";
- } else {
- dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.";
- }
- set .@castle_check, .@castle_check - (1 << .@k);
- }
- set .@k, .@k + 1;
- }
- }
- break;
- case 3: //woe times
- for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {
- dispbottom "- " + .daysOfWeek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i];
- set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$";
- for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
- set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]");
- if(.@output$ != "")
- dispbottom " " + .@output$;
- }
- }
- break;
- case 4: //start next;
- if(getgmlevel() <.gm_access) close;
- mes "^FF0000Are you sure you want to " + ((!.state)?"start the next WoE session?":"end the current WoE session?");
- next;
- if(select("Yes:No") == 2) break;
- set .remainTime, 0; //might not work sometimes...you have like a 500ms window out of 505ms i guess..
- sleep2 .timer_refresh_rate; //wait abit so the menu doesn't screw up (how long it takes for the timer to update)
- break;
- case 5: //skip next;
- if(getgmlevel() <.gm_access || .state) close;
- mes "^FF0000Are you sure you want to skip the next WoE session^000000";
- next;
- if(select("Yes:No") == 2) break;
- if(.state) { //you really can't do this with woe active
- next;
- mes "Sorry, in the time you took making your decision, WoE started";
- mes "Please either manually end it first or wait";
- break;
- }
- set .woe_index, (.woe_index + 1) % .num_woes;
- donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
- sleep2 .timer_refresh_rate;
- break;
- default: close;
- }
- goto OnStart2;
- OnInit:
- //-----------------------------------------------------------------------------------------//
- //CONFIG START //
- //-----------------------------------------------------------------------------------------//
- set .gm_access, 60;
- //WoE timings needs to be ordered ascendingly unless you want to do weird
- //stuff like skip a region every other week or so...
- //Also times can't overlap. Uses second of day(gettimetick(1)) for timing
- // eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work)
- //Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but
- // don't change it either since it's dynamically used
- // Also..woe has to end on the same day it starts (it's easier that way..)
- setarray .woe_day[0], 0, 2, 4, 6;
- setarray .woe_0[0], 68400,68400,68400,68400;
- setarray .woe_1[0], 75600,75600,75600,75600;
- setarray .woe_state[0], 0, 1, 2, 3;
- //WoE state settings. Every WoE session can be defined as a particular state of castle configuration.
- //.woe_state_#[%] = $
- // # - state number
- // % - region number
- // $ - binary representation of castles that are active for that region in that state (
- // (ie. 0 is no castles, 5 is castle 0 and 2 (2^0 + 2^2 = 5))
- setarray .woe_state_0[0],1,0,0,0,0,0,0;
- setarray .woe_state_1[0],0,0,2,0,0,0,0;
- setarray .woe_state_2[0],0,16,0,0,0,0,0;
- setarray .woe_state_3[0],0,0,0,2,0,0,0;
- //Setting for if script handles WoE controller function. Disable agit_controller.txt if you are using this.
- //For if you want to use something else to handle your woe stuff but only this script
- //to show info (1 - on, 0 - off...duh)
- set .active_woe, 1;
- //WoE inactive on map notifier. Basically notifies player if the castle they are entering is
- //WoE active or not
- set .notify_woe, 1;
- //-----------------------------------------------------------------------------------------//
- //CONFIG END //
- //-----------------------------------------------------------------------------------------//
- //-----------------------------------------------------------------------------------------//
- //CONSTANTS START - Don't touch this unless you know what you are doing //
- //-----------------------------------------------------------------------------------------//
- //castle maps by region
- setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";
- setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";
- setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";
- setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";
- setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05";
- setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
- setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt";
- //woe kill functions for each castle
- setarray .woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd";
- setarray .woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd";
- setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd";
- setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd";
- setarray .woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd","Manager#aru02_02::OnAgitEnd","Manager#aru03_02::OnAgitEnd","Manager#aru04_02::OnAgitEnd","Manager#aru05_02::OnAgitEnd";
- setarray .woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd","Manager#sch02_02::OnAgitEnd","Manager#sch03_02::OnAgitEnd","Manager#sch04_02::OnAgitEnd","Manager#sch05_02::OnAgitEnd";
- setarray .woe_kill_novi$[0],"Agit_N01::OnAgitEnd","Agit_N02::OnAgitEnd","Agit_N03::OnAgitEnd","Agit_N04::OnAgitEnd";
- //region prefixs
- setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi";
- //region info
- setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice Castles";
- setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera";
- //coords to warp player to region (0 is random)
- setarray .region_x[0],0, 0, 0, 0, 0, 0, 148;
- setarray .region_y[0],0, 0, 0, 0, 0, 0, 163;
- setarray .waitMsg$[0], "WoE Starts: ", "WoE Ends: ";
- setarray .startMsg$[0], "WoE is Starting", "WoE is Ending";
- set .ticks_in_day, 86400; //mmm...magic numbers
- setarray .daysOfWeek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday";
- set .timer_refresh_rate, 500; //how many ms per timer refresh...keep less than 1000 (in milliseconds)
- set .change_state_sleep, 3000; //how long to show "WoE is Start|End-ing" msg for in ms. (in milliseconds)
- //Make sure WoE sessions are longer than this xD
- set .banner_refresh_rate, 10; //how many seconds per banner refresh...keep 1 or above (in seconds)
- //-----------------------------------------------------------------------------------------//
- //CONSTANTS END //
- //-----------------------------------------------------------------------------------------//
- set .num_regions, getarraysize(.regions$);
- set .num_woes, getarraysize(.woe_1);
- for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
- //count num castles per region
- set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$"));
- }
- //convert timestamps to readable format
- for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1)
- {
- set .@hrs, .woe_0[.@i] / 3600;
- set .@mins, .woe_0[.@i] % 3600 / 60;
- set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");
- set .woe_0_str$[.@i], .@output$;
- set .@hrs, .woe_1[.@i] / 3600;
- set .@mins, .woe_1[.@i] % 3600 / 60;
- set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");
- set .woe_1_str$[.@i], .@output$;
- }
- //calc number of woe states and consolidate states to create list of castles used
- set .num_states, 0;
- while(getarraysize(getd(".woe_state_" + (.num_states)))) {
- set .@state$, ".woe_state_" + .num_states;
- set .@i, 0;
- while(.@i < getarraysize(getd(.@state$))) {
- set .castleUsage[.@i], .castleUsage[.@i] | getd(.@state$ + "[" + .@i + "]");
- set .@i, .@i + 1;
- }
- set .num_states, .num_states + 1;
- }
- for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) {
- set .@woe_state_array$, ".woe_state_" + .@i;
- for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
- if(.castleUsage[.@k] > 0) {
- set .@castles$, ".castles_" + .regions$[.@k] + "$";
- set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]");
- if(.@castle_check == 0) { //region not in this state
- //region warp menu string
- set .region_warp$[.@i], .region_warp$[.@i] + "^DD0000" + .region_names$[.@k] + "^000000:";
- continue;
- } else {
- if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) {
- //includes all castles...just list as region.
- setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]);
- //region warp menu string
- set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + "^000000:";
- } else {
- set .@j, 0;
- set .@output$, "";
- while(.@j < .num_castles[.@k]) {
- if(.@castle_check & (1 << .@j)) {
- set .@output$, .@output$ + GetCastleName(getd(.@castles$+"["+.@j+"]"));
- set .@castle_check, .@castle_check - (1 << .@j);
- if(.@castle_check) {
- if(.@output$ != "")
- set .@output$, .@output$ + ", ";
- } else
- break;
- }
- set .@j, .@j + 1;
- }
- setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+ .@output$ + ")");
- //region warp menu string
- set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + " ("+ .@output$ + ")^000000:";
- }
- }
- } else {
- set .region_warp$[.@i], .region_warp$[.@i] + ":";
- }
- }
- }
- donpcevent strnpcinfo(3)+"::OnFindCurIndex";
- donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
- if(.active_woe) {
- if(.notify_woe) {
- //set mapflag for all castle maps
- for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
- set .@region_array$, ".castles_" + .regions$[.@i] + "$";
- for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
- setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent;
- setd(".loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1);
- setd(".loadmap_castleIndex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k);
- }
- }
- }
- //activates WoE if needed
- donpcevent strnpcinfo(3)+"::OnDoWoE";
- }
- //flag that init occured
- set .init, 1;
- OnWoETimer:
- //timer stuff
- while (1) {
- set .remainTime, .count_tick - gettimetick(2);
- set .bannerTimer, .remainTime - (.remainTime % .banner_refresh_rate) + .banner_refresh_rate;
- set .min, .bannerTimer / 60;
- set .sec, .bannerTimer - .min * 60;
- set .hr, .min / 60;
- set .min, .min - .hr * 60;
- set .roomMsg$, .waitMsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec;
- sleep .timer_refresh_rate;
- if(.remainTime <= 0) {
- if(.active_woe) {
- donpcevent strnpcinfo(3)+"::OnDoWoE";
- }
- set .roomMsg$, .startMsg$[.state];
- set .woe_index, (.woe_index + .state) % .num_woes; //go to next index if needed
- set .state, (.state + 1) % 2; //flip state
- donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
- sleep .change_state_sleep;
- }
- }
- end; //obligatory end =D
- OnUpdateCountTick:
- set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]");
- set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day;
- if(gettimetick(2) > .count_tick)
- set .count_tick, .count_tick + 7 * .ticks_in_day;
- end;
- OnFindCurIndex:
- set .@cur_day, gettime(4);
- set .@cur_tick, gettimetick(1);
- set .woe_index, 0;
- set .state, 0;
- for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {
- if(.woe_day[.@i] < .@cur_day)
- continue;
- if(.woe_day[.@i] == .@cur_day) {
- if(.woe_0[.@i] >= .@cur_tick) {
- set .woe_index, .@i;
- set .state, 0;
- break;
- }
- if(.woe_1[.@i] >= .@cur_tick) {
- set .woe_index, .@i;
- set .state, 1;
- break;
- }
- }
- if(.woe_day[.@i] > .@cur_day) {
- set .woe_index, .@i;
- set .state, 0;
- break;
- }
- }
- end;
- //On map notifier
- //Comment out OnPCLoadMapEvent label if .notify_woe is disabled to prevent unnecessary triggering
- OnPCLoadMapEvent:
- if(.state && .notify_woe) {
- getmapxy(.@map$, .@x, .@y, 0);
- set .@region, getd(".loadmap_region_" + .@map$) - 1;
- if(.@region >= 0) {
- set .@castleIndex, getd(".loadmap_castleIndex_" + .@map$);
- if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@region + "]") & 1 << .@castleIndex)
- dispbottom "The [" + GetCastleName(.@map$) + "] castle is available for conquering during this WoE session";
- else
- dispbottom "The [" + GetCastleName(.@map$) + "] castle is NOT available for conquering during this WoE session";
- }
- }
- end;
- //------------------------------------------------------------------------------
- // WoE Controller Stuff Here
- //------------------------------------------------------------------------------
- OnDoWoE:
- if((.state == 0 && .init) || (.state == 1 && !agitcheck())) { //starting
- callfunc "WoEToggler", 1;
- //kills WoE in all castles that shouldn't have WoE
- set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
- for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
- set .@castles$, ".castles_" + .regions$[.@i] + "$";
- set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
- for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
- set .@map$, getd(.@castles$+"["+.@k+"]");
- if((.@castle_check & (1 << .@k)) == 0) {
- donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]");
- }
- }
- }
- announce "The War Of Emperium has begun!",bc_all;
- donpcevent strnpcinfo(3)+"::OnDisplayOwners";
- } else { //ending
- if(agitcheck()) {
- callfunc "WoEToggler", 0;
- announce "The War Of Emperium is over!",bc_all;
- donpcevent strnpcinfo(3)+"::OnDisplayOwners";
- }
- }
- end;
- OnDisplayOwners: //displays based on current region
- set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
- for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
- set .@k, 0;
- set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
- set .@castles$, ".castles_" + .regions$[.@i] + "$";
- while(.@castle_check && .@k < .num_castles[.@]) {
- if(.@castle_check & (1 << .@k)) {
- set .@map$, getd(.@castles$+"["+.@k+"]");
- if (GetCastleData(.@map$,1)) {
- announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.",bc_all;
- } else {
- announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all;
- }
- set .@castle_check, .@castle_check - (1 << .@k);
- }
- set .@k, .@k + 1;
- }
- }
- end;
- }
- //----------------------
- prontera,163,194,4 script WoE Info 837,{
- if(getwaitingroomstate(3, strnpcinfo(3)) == -1)
- donpcevent strnpcinfo(3)+"::OnInit";
- doevent "WoEInfoBase::OnStart";
- end;
- OnInit:
- while (1) {
- //only updates if msg is different
- set .banner$, getwaitingroomstate(4, strnpcinfo(3));
- if(getvariableofnpc(.roomMsg$, "WoEInfoBase") != .banner$) {
- delwaitingroom;
- waitingroom getvariableofnpc(.roomMsg$, "WoEInfoBase"), 0;
- }
- sleep 500;
- }
- end;
- }
- //zomg! it duplicates!!
- prontera,156,196,6 duplicate(WoE Info) WoE Info#2winfo 837
- //---------------------------------------------------------------------------------------------------------------------
- function script WoEToggler { //<state> = 0|1
- if(getarg(0)) {
- AgitStart;
- } else {
- AgitEnd;
- }
- return;
- }
- }
agit_controller.txt
Posted by Anonymous on Tue 29th Mar 2011 19:27
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