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stewie_tweaks.ini
Posted by Anonymous on Fri 10th Oct 2025 21:22
raw | new post

  1. ; Stewie Tweaks INI
  2. ; New options are generated when the game is launched
  3.  
  4.  
  5. [INI]
  6.  
  7. ; sort the ini alphabetically
  8. bSortAlphabetically = 0
  9.  
  10. ; add new settings to the top of the ini
  11. bPrependNewSettings = 1
  12.  
  13.  
  14. [Tweaks]
  15.  
  16. ; changes the sleep / wait clock to be in 24 hour format
  17. b24HourClock = 0
  18.  
  19. ; add a hotkey to disable collision
  20. bAddDisableCollisionKey = 0
  21.  
  22. ; add RGB sliders for the main HUD color to the settings menu
  23. bAddRGBSliders = 1
  24.  
  25. ; allows scrollwheel to zoom while using a scope
  26. bAdjustableScopeZoom = 1
  27.  
  28. ; remove the movement penalty while aiming
  29. bAimingSpeed = 0
  30.  
  31. ; allows activating while performing another action, e.g. start reloading, open a door and finish reloading on the other side
  32. bAllowActivateWhileAnimPlays = 1
  33.  
  34. ; allows firing weapons while lower body animations are playing
  35. bAllowFiringWhileLanding = 1
  36.  
  37. ; moving left or right no longer cancels auto-walk
  38. bBetterAutoWalk = 1
  39.  
  40. ; add hotkeys to rotate the flycam camera, and increase the run speed
  41. bBetterFlycam = 1
  42.  
  43. ; show the value and weight for a whole stack of items while looting and indicate the weight in red if it would overencumber you
  44. bBetterPickupPrompt = 1
  45.  
  46. ; speed up the quest and note menus by only recreating them if your quest/notes state has changed
  47. bCacheQuestAndNoteMenu = 1
  48.  
  49. ; show - and + on armor DT and DR relative to the equipped armors
  50. bCompareArmorStats = 1
  51.  
  52. ; show - and + on weapon DPS/DAM relative to the equipped weapon
  53. bCompareWeaponStats = 1
  54.  
  55. ; use custom icons to show whether an NPC is above or below the player
  56. bCompassHeightIndicator = 1
  57.  
  58. ; adds a background to the console
  59. bConsoleBackground = 1
  60.  
  61. ; add support for the numpad buttons /*-+., enter and 0-9 to be used in console
  62. bConsoleKeypad = 1
  63.  
  64. ; holding the attack button for grenades decreases their detonation timer
  65. bCookableGrenades = 1
  66.  
  67. ; set the controller thumbstick deadzones under [Controller Deadzone]
  68. bCustomControllerDeadzones = 1
  69.  
  70. ; automatically convert taken screenshots into various formats e.g. jpg
  71. bCustomScreenshotFormat = 0
  72.  
  73. ; show cheat info at the lockpick menu
  74. bDebugLockpickMenu = 0
  75.  
  76. ; half the 500ms delay before allowing clicking in the dialogue menu
  77. bDecreasedDialogueClickDelay = 1
  78.  
  79. ; add the marker location name to the "Marker Added" notification at the HUD
  80. bDescriptiveMarkerAddedMessage = 1
  81.  
  82. ; allow deselecting of the active quest in the PipBoy quests tab
  83. bDeselectQuests = 1
  84.  
  85. ; disable the alpha effect given to markers on the right edge of compass
  86. bDisableCompassEdgeAlpha = 1
  87.  
  88. ; disables the radial blur when damaged (optionally only when in god-mode)
  89. bDisableHitShader = 1
  90.  
  91. ; removes fog from interiors
  92. bDisableInteriorFog = 1
  93.  
  94. ; removes the tips from the loading screens
  95. bDisableLoadingScreenTips = 1
  96.  
  97. ; disables hardcoded one-time tutorial messages, e.g. hacking, lockpick, pipboy
  98. bDisableTutorialMessages = 1
  99.  
  100. ; disables zooming when aiming with non-scoped weapons
  101. bDisableWeaponFOV = 1
  102.  
  103. ; prevents mirroring of VRAM textures in RAM to save memory
  104. bDontMirrorTexturesInRAM = 1
  105.  
  106. ; stop the container menu showing automatically when opening with lock-pick or a key
  107. bDontShowContainerAfterLockpick = 1
  108.  
  109. ; allow equipping of broken items
  110. bEquipBrokenItems = 1
  111.  
  112. ; decrease the delay after a successful hack by 2.5 seconds
  113. bFasterHackingTransition = 1
  114.  
  115. ; increase the hour countdown speed while waiting or sleeping
  116. bFasterSleepWait = 1
  117.  
  118. ; remove the wait for the Fallout 3 logo to be at full alpha
  119. bFasterTitleMenu = 1
  120.  
  121. ; add hotkeys ctrl and shift to transfer a single item or a stack of items when clicking in inventories
  122. bFastTransferHotkeys = 1
  123.  
  124. ; fixes a bug in the Enhanced Camera mod where the player would sink into the ground when changing from first to third person
  125. bFixEnhancedCameraGroundSinkBug = 0
  126.  
  127. ; allow the player to fire with 0 bullets in god-mode
  128. bGodmodeNeedsNoAmmo = 1
  129.  
  130. ; allow hacking terminals of any level
  131. bHackTerminalsWithoutSkill = 1
  132.  
  133. ; hide the enemy markers from the compass
  134. bHideEnemyMarkers = 0
  135.  
  136. ; only show unvisited locations on the compass if they are marked on the map
  137. bHideInvisibleUndiscoveredLocations = 0
  138.  
  139. ; hide NPC names on the prompt if they haven't spoken to the player
  140. bHideUnknownNPCNames = 0
  141.  
  142. ; show interior cell names in the HUD region text where the 'Mojave Wasteland' text is
  143. bHUDShowRegionNames = 1
  144.  
  145. ; remove companions from VATS
  146. bIgnoreCompanionsVATS = 1
  147.  
  148. ; use incremental save slots for autosave, optionally fullsaving every rotation
  149. bImprovedAutoSave = 1
  150.  
  151. ; improves various aspects of the Hacking minigame
  152. bImprovedHacking = 1
  153.  
  154. ; skip the "Continue from your last saved game?" prompt when clicking continue game
  155. bInstantContinueButton = 1
  156.  
  157. ; show respawned cells as red, and visited cells as white on the local map
  158. bInteriorRespawnIndicator = 1
  159.  
  160. ; make jumping cost action points
  161. bJumpingCostsAP = 1
  162.  
  163. ; stops the grabbed item being dropped when jumping
  164. bJumpingDoesntDropGrabbedItem = 1
  165.  
  166. ; remove the block on jumping while aiming
  167. bJumpWhileAiming = 1
  168.  
  169. ; allow jumping while over-encumbered
  170. bJumpWhileOverencumbered = 1
  171.  
  172. ; keep the container item description displayed when mousing over it
  173. bKeepContainerItemDisplayedOnMouseover = 1
  174.  
  175. ; don't stop the current holotape when viewing other notes
  176. bKeepHolotapePlayingWhenSelectingOtherNotes = 1
  177.  
  178. ; retain the Pip-Boy light status when entering an exterior cell
  179. bKeepPipboyLightOnCellChange = 1
  180.  
  181. ; remembers the selected ref when closing the console (provided it is still loaded)
  182. bKeepSelectedConsoleRef = 1
  183.  
  184. ; don't hide the XP bar when closing menus (e.g. when hacking/lockpicking)
  185. bKeepXPBarWhenClosingMenus = 1
  186.  
  187. ; adds scrollwheel support when allocating skill points
  188. bLevelUpScrollWheelSupport = 1
  189.  
  190. ; list missing mods in the "Content is Missing" popup when loading a save
  191. bListMissingModsOnLoad = 1
  192.  
  193. ; make melee and unarmed damage use body part damage multipliers
  194. bLocationalMeleeDamage = 1
  195.  
  196. ; allow the use of left clicking to rotate during lock-pick
  197. bLockpickAllowMouse = 1
  198.  
  199. ; don't reset the bobby pin angle when it breaks
  200. bLockpickRememberBobbyPinAngle = 1
  201.  
  202. ; stop the player's automatic reloading when the clip is emptied
  203. bManualReload = 1
  204.  
  205. ; allow waiting in midair
  206. bMidairWait = 1
  207.  
  208. ; prevent opening the pause menu when switching the game via Alt-Tab
  209. bNoAltTabPause = 1
  210.  
  211. ; eliminate NPC speech distortion caused by headwear
  212. bNoAudioDistortion = 1
  213.  
  214. ; stops dialog with NPCs being skipped automatically
  215. bNoAutoContinueDialog = 1
  216.  
  217. ; stop the messages when crippling/critical hitting an enemy
  218. bNoCrippleCriticalMessages = 1
  219.  
  220. ; remove the black loading screen when loading an interior cell, and prevent actors being faded in
  221. bNoInteriorBlackLoadingScreen = 1
  222.  
  223. ; modify when good/bad karma messages and sounds occur
  224. bNoKarmaMessages = 1
  225.  
  226. ; remove the LT/RT from the Pip-Boy texture when a controller is connected
  227. bNoLTRTOnPipboy = 1
  228.  
  229. ; disallow use of the Pip-Boy during combat
  230. bNoPipBoyInCombat = 0
  231.  
  232. ; don't show the Place/Remove marker when placing markers on the map
  233. bNoPlaceMarkerPopup = 1
  234.  
  235. ; remove the limit on the number of characters in the player's name
  236. bNoPlayerNameLimit = 1
  237.  
  238. ; stop the "Screenshot Created" message, optionally printing the message to console instead
  239. bNoScreenshotPopup = 0
  240.  
  241. ; stop scrollwheel changing point of view from 1st->3rd or vice versa
  242. bNoScrollwheelPOVChange = 1
  243.  
  244. ; prevent consumption of books if skill level is already at 100
  245. bNoSkillBooksAbove100 = 1
  246.  
  247. ; remove the skill requirement prefix from dialog topics
  248. bNoSkillTags = 0
  249.  
  250. ; don't reset player position when out of bounds if TCL is active
  251. bNoTCLOutOfBoundsReset = 1
  252.  
  253. ; show the scroll menu when clicking on a note in the PipBoy
  254. bNoteMenuShowSeparateMenu = 0
  255.  
  256. ; delay XP popups till the end of combat
  257. bNoXPBarInCombat = 1
  258.  
  259. ; disable all XP messages
  260. bNoXPMessages = 1
  261.  
  262. ; adds hotkeys 0-9 to select options in the dialog menu (recommended use with VUI+'s numbered topics setting)
  263. bNumberedDialogHotkeys = 1
  264.  
  265. ; only allow waiting while sitting
  266. bOnlyAllowWaitWhileSitting = 0
  267.  
  268. ; scrolling only changes camera height if the 'Change View' key is held
  269. bOnlyChangeCameraHeightIfPOVKeyHeld = 1
  270.  
  271. ; enable running and jumping for Action Points while over-encumbered
  272. bOverencumberedTweak = 1
  273.  
  274. ; increase the initial heap size (helps performance in containers)
  275. bPatchHeapSize = 1
  276.  
  277. ; holding the jump button repeatedly jumps
  278. bPatchRepeatJumping = 1
  279.  
  280. ; add an asterisk to the entrance prompt of unvisited interiors, and a plus for respawned interiors
  281. bPatchUnseenCellName = 1
  282.  
  283. ; automatically pause the game when a save is loaded
  284. bPauseOnSaveLoad = 0
  285.  
  286. ; allow picking locks of any level
  287. bPickLocksWithoutSkill = 0
  288.  
  289. ; don't hide the quest/location added text while aiming
  290. bQuestTextVisibleWhileAiming = 1
  291.  
  292. ; significantly improve semi-auto weapons by queueing a shot if clicking in the last 700ms of the anim, and fix a bug where they wouldn't fire if clicking at the end of the anim
  293. bQueueSemiAutoShots = 1
  294.  
  295. ; Add hotkeys to instantly equip the crosshair and container selections
  296. bQuickUse = 1
  297.  
  298. ; remove the useless downloads button from the main menu
  299. bRemoveDownloadsButton = 1
  300.  
  301. ; remove the [HIDDEN] etc. label from the HUD
  302. bRemoveSneakLabel = 1
  303.  
  304. ; prevents the tracking of misc stats
  305. bRemoveStatTracking = 1
  306.  
  307. ; add hotkeys 1-9 to the settings menu
  308. bShow1To9Hotkeys = 1
  309.  
  310. ; show Caps in the PipBoy misc tab
  311. bShowCurrencyInContainers = 1
  312.  
  313. ; show the amount of ammo a weapon uses per shot, e.g. Tri-Beam MF Cell x 3
  314. bShowWeaponAmmoUseInMenus = 1
  315.  
  316. ; adds support for New Vegas' ##SightingNode system for ironsight aiming
  317. bSightingNodeSupport = 1
  318.  
  319. ; Adds a hot-key 'Left-Alt' to instantly end the player death-cam
  320. bSkipDeathcamHotkey = 1
  321.  
  322. ; allow sleeping in owned beds
  323. bSleepInOwnedBeds = 1
  324.  
  325. ; make the player and companions collision box shorter when sneaking
  326. bSneakBoundsFix = 1
  327.  
  328. ; sort the Pipboy Notes tab
  329. bSortPipboyNotes = 1
  330.  
  331. ; sort the Pipboy Quests tab
  332. bSortPipboyQuests = 1
  333.  
  334. ; fixes the 59hz microstutter bug
  335. bTickFix = 1
  336.  
  337. ; use the UK keyboard layout
  338. bUKKeyboard = 0
  339.  
  340. ; fixes a black rectangle when loading and incorrect FOV in some menus when in (21:9) resolution
  341. bUltrawideSupport = 1
  342.  
  343. ; add a * to the prompt for NPCs who haven't been spoken to
  344. bUnspokenNPCIndicator = 1
  345.  
  346. ; add custom hotkeys for console etc.
  347. bUseCustomHotkeys = 0
  348.  
  349. ; always use the first person sound when attempting to fire with an empty clip
  350. bUseFirstPersonEmptyClipSound = 1
  351.  
  352. ; allow use of WASD keys as arrows in menus, and E and space to accept
  353. bUseWASDAsArrowKeys = 1
  354.  
  355. ; adds hotkeys Left-Alt or Right Mouse to instantly end the VATS killcam
  356. bVatsExitKey = 1
  357.  
  358. ; makes items weightless, options for each category
  359. bWeightlessItems = 1
  360.  
  361. ; acts like the iLevelsPerPerk gamesetting from New Vegas, only earning a perk every X levels
  362. iLevelsPerPerk = 1
  363.  
  364.  
  365. [NPC Names]
  366.  
  367. ; show names on dead NPCs even if they haven't spoken to the player
  368. bShowNameOnDeadNPCs = 1
  369.  
  370.  
  371. [Screenshot Popup]
  372.  
  373. ; print the message to console
  374. bPrintToConsole = 1
  375.  
  376.  
  377. [Karma Messages]
  378.  
  379. ; prevent bad karma messages and sounds
  380. bRemoveEvil = 1
  381.  
  382. ; prevent good karma messages and sounds
  383. bRemoveGood = 1
  384.  
  385.  
  386. [Cripple-Critical Messages]
  387. bPatchCripple = 1
  388. bPatchCritical = 1
  389.  
  390.  
  391. [Aiming Speed]
  392.  
  393. ; remove melee penalty
  394. bPatchMelee = 1
  395.  
  396. ; remove non-melee penalty
  397. bPatchNonMelee = 1
  398.  
  399.  
  400. [Scrollwheel POV]
  401. bDisableFirstToThird = 1
  402. bDisableThirdToFirst = 1
  403.  
  404.  
  405. [Sleep Wait]
  406. iWaitTimeMS = 300
  407.  
  408.  
  409. [No Pipboy In Combat]
  410. bAllowPipboyUsingActionPoints = 0
  411. bPipboyAPCost = 50
  412. bShowMessage = 1
  413.  
  414.  
  415. [Jumping Costs AP]
  416. bJumpWithoutEnoughAP = 1
  417. iJumpAPCost = 5
  418.  
  419.  
  420. [Combat XP]
  421. iCombatXPDelayMS = 3000
  422.  
  423.  
  424. [No Skill Tags]
  425.  
  426. ; whether the whole tag should be removed, or just the percentage
  427. bRemoveTag = 1
  428.  
  429.  
  430. [Over Encumbered]
  431. bJumpWithoutEnoughAP = 1
  432. bRemoveEncumbranceMessage = 0
  433. iAPDrainCost = 1
  434. iAPDrainIntervalMS = 100
  435. iJumpAPCost = 5
  436.  
  437.  
  438. [Heap]
  439.  
  440. ; heap size, capped at 768
  441. iHeapSizeInMB = 400
  442.  
  443.  
  444. [Disable Collision]
  445.  
  446. ; DirectX scancode of key
  447. iDisableCollisionKey = 49
  448.  
  449.  
  450. [Compass Height Indicator]
  451. iHeightThreshold = 200
  452.  
  453.  
  454. [Hotkeys]
  455.  
  456. ; replaces the vanilla hotkey (~)
  457. iConsoleKey = 41
  458.  
  459.  
  460. [Unvisited Cell Indicator]
  461.  
  462. ; show a + on respawned cells
  463. bPatchRespawnedCellName = 0
  464.  
  465. ; show a * on unvisited cells
  466. bUnnameUnvisitedCells = 0
  467.  
  468.  
  469. [WASD Menus]
  470.  
  471. ; stops the inventory selection disappearing when activating an item
  472. bInventorySelectionAlwaysVisible = 1
  473.  
  474. ; stops the spacebar key closing container menus
  475. bNoSpaceClosesContainer = 1
  476.  
  477.  
  478. [Tick Fix]
  479.  
  480. ; exit the game instantly when closing
  481. bFastExit = 1
  482. bFastResolution = 0
  483.  
  484. ; fix 59hz microstutter bug
  485. bGetTickCountFix = 1
  486.  
  487. ; removes an unnecessary critical section to improve performance
  488. bRemoveRCSafeGuard = 0
  489.  
  490.  
  491. [Controller Deadzone]
  492.  
  493. ; deadzone value, set above zero if your character moves without the sticks being moved
  494. iControllerDeadzone = 0
  495.  
  496.  
  497. [Hit Shader]
  498. bOnlyDisableInGodmode = 0
  499.  
  500.  
  501. [Better Autowalk]
  502.  
  503. ; allows backwards autowalking
  504. bAllowBackwardsAutowalk = 0
  505.  
  506.  
  507. ; Modify Game-Settings (after ESPs have loaded)
  508. [GameSettings]
  509.  
  510.  
  511. [Quick Use]
  512.  
  513. ; adds support for books
  514. bBookSupport = 0
  515.  
  516.  
  517. [Save Manager]
  518.  
  519. ; internal counter for autosave index, do not edit
  520. _iAutoSaveIndex = 0
  521.  
  522. ; internal counter for incremental save index, do not edit
  523. _iIncrementalSaveIndex = 0
  524.  
  525. ; fullsave every time the max slot is reached
  526. bPeriodicFullsave = 0
  527.  
  528. ; delay between autosaves in seconds
  529. iAutoSaveTimer = 0
  530.  
  531. ; hotkey to create a fullsave
  532. iCreateSaveKey = 0
  533.  
  534. ; hotkey to create an incremental save
  535. iIncrementalSaveKey = 0
  536.  
  537. ; number of autosave slots, when the max slot is reached it will begin overwriting from slot 0
  538. iMaxAutoSaveCount = 3
  539.  
  540. ; number of incremental save slots
  541. iMaxIncrementalSaveCount = 5
  542.  
  543. ; prevent autosaves within this time of each other (in seconds)
  544. iMinAutosaveInterval = 0
  545.  
  546. ; hotkey to reload the current loaded save (as if the player died)
  547. iReloadCurrentSaveKey = 0
  548.  
  549.  
  550. [Adjustable Zoom]
  551.  
  552. ; only allow zooming with binoculars
  553. bBinocularsOnly = 0
  554.  
  555. ; resets the current zoom when changing weapons
  556. bResetZoomOnWeaponChange = 1
  557.  
  558. ; apply smoothing to the change in zoom
  559. bSmoothScrollZoom = 1
  560.  
  561. ; allow zooming on non-scoped weapons
  562. bZoomableNonScopedWeapons = 0
  563.  
  564. ; maximum scope FOV (min-zoom)
  565. fMaxFOV = 75.000000
  566.  
  567. ; maximum multiplier applied to weapon FOV (min-zoom)
  568. fMaxFOVMult = 10.000000
  569.  
  570. ; minimum scope FOV (max-zoom)
  571. fMinFOV = 7.500000
  572.  
  573. ; minimum multiplier applied to weapon FOV (max-zoom)
  574. fMinFOVMult = 0.000000
  575.  
  576. ; multiplier applied to zoom rate while shift is held
  577. fShiftZoomModifier = 2.000000
  578.  
  579. ; rate at which weapons are zoomed
  580. fZoomRate = 0.025000
  581.  
  582. ; resets the current zoom if unscoped for this long, set to 0 to disable
  583. iScopeResetTimeMS = 0
  584.  
  585.  
  586. [Hacking]
  587.  
  588. ; prevent attempts at guessing the same word
  589. bNoAllowRepeatWords = 1
  590.  
  591. ; prevent single character attempts, i.e. clicking on "/" won't use an attempt
  592. bNoSingleCharacterAttempts = 1
  593.  
  594. ; don't print the clicked on string with the "Dud removed" and "Allowance replenished" messages
  595. bNoSpecialInputPrinting = 0
  596.  
  597. ; remove a dud instead of replenishing allowance if allowance is already full
  598. bRemoveDudIfAllowanceFull = 1
  599.  
  600.  
  601. [Audio Distortion]
  602.  
  603. ; distorts all sounds
  604. bDeepFried = 0
  605.  
  606.  
  607. [Ultrawide Support]
  608.  
  609. ; fov scale applied to menus and scope zoom, vanilla is 0.75
  610. fMenuFOVScale = 0.997200
  611.  
  612.  
  613. [Screenshot Format]
  614.  
  615. ; copies the screenshot to the clipboard
  616. bCopyToClipboard = 1
  617.  
  618. ; jpg quality (0-100)
  619. iJpgQuality = 100
  620.  
  621. ; tiff color depth
  622. iTiffColorDepth = 32
  623.  
  624. ; format - jpg, tiff, bmp, png
  625. sExtension = Jpg
  626.  
  627. ; tiff compression - None, Rle, LZW
  628. sTiffCompression = None
  629.  
  630.  
  631. [Note Sorting]
  632.  
  633. ; sorting mode, see readme for details
  634. iNoteSortingMode = 0
  635.  
  636.  
  637. [Quest Sorting]
  638.  
  639. ; sorting mode, see readme for details
  640. iQuestSortingMode = 0
  641.  
  642.  
  643. [Region Names]
  644.  
  645. ; show the name of map markers when approaching them
  646. bRegionNamesUpdateNearMapMarkers = 0
  647.  
  648.  
  649. [Note Menu]
  650.  
  651. ; require the shift key to be held to show the note menu
  652. bRequireShiftHeld = 0
  653.  
  654.  
  655. [Weightless Items]
  656. bAid = 1
  657. bArmor = 0
  658. bMisc = 0
  659. bWeapons = 0
  660.  
  661.  
  662. [Cookable Grenades]
  663.  
  664. ; always throw grenades the same distance regardless of time held
  665. bDisableGrenadeDistanceIncrease = 1
  666.  
  667. ; overcooked grenades will explode in your hand
  668. bOvercookedGrenadesExplode = 1
  669.  
  670. ; play a sound every second a grenade is held
  671. bPlaySound = 1
  672.  
  673. ; play the sound for the last 3 seconds of the timer
  674. bTimerCountdown = 1
  675.  
  676. ; minimum detonation timer for thrown grenades
  677. fMinGrenadeTimer = 0.000000
  678.  
  679. ; editor ID of the sound to play
  680. sSoundName = UIPipBoyHolotapeStart
  681.  
  682. ; editor ID of the sound to play for the final second when using countdown
  683. sSoundNameAlt = UIPipBoyHolotapeStop
  684.  
  685.  
  686. [Manual Reload]
  687.  
  688. ; play the empty clip sound when the clip is emptied for automatic weapons
  689. bAutoWeaponsPlayEmptyClipSound = 1
  690.  
  691. ; prevents the firing animation when the clip is emptied
  692. bPreventFiringAnimWhenEmpty = 1
  693.  
  694. ; weapons with clips this size and below will reload automatically
  695. iAutoReloadClipSizeThreshold = 0
  696.  
  697.  
  698. [Interior Transition]
  699. bFadeIn = 1
  700.  
  701.  
  702. [True Iron Sights]
  703.  
  704. ; keep the crosshair visible when aiming weapons with true ironsights
  705. bKeepCrosshair = 0
  706.  
  707. ; time taken to transition between the camera positions
  708. iAimTransitionTimeMS = 225
  709.  
  710. ; which easing function will be applied to the movement (listed in the readme)
  711. iEasingFunction = 1

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