- ; Stewie Tweaks INI
- ; New options are generated when the game is launched
- [INI]
- ; sort the ini alphabetically
- bSortAlphabetically = 0
- ; add new settings to the top of the ini
- bPrependNewSettings = 1
- [Tweaks]
- ; changes the sleep / wait clock to be in 24 hour format
- b24HourClock = 0
- ; add a hotkey to disable collision
- bAddDisableCollisionKey = 0
- ; add RGB sliders for the main HUD color to the settings menu
- bAddRGBSliders = 1
- ; allows scrollwheel to zoom while using a scope
- bAdjustableScopeZoom = 1
- ; remove the movement penalty while aiming
- bAimingSpeed = 0
- ; allows activating while performing another action, e.g. start reloading, open a door and finish reloading on the other side
- bAllowActivateWhileAnimPlays = 1
- ; allows firing weapons while lower body animations are playing
- bAllowFiringWhileLanding = 1
- ; moving left or right no longer cancels auto-walk
- bBetterAutoWalk = 1
- ; add hotkeys to rotate the flycam camera, and increase the run speed
- bBetterFlycam = 1
- ; show the value and weight for a whole stack of items while looting and indicate the weight in red if it would overencumber you
- bBetterPickupPrompt = 1
- ; speed up the quest and note menus by only recreating them if your quest/notes state has changed
- bCacheQuestAndNoteMenu = 1
- ; show - and + on armor DT and DR relative to the equipped armors
- bCompareArmorStats = 1
- ; show - and + on weapon DPS/DAM relative to the equipped weapon
- bCompareWeaponStats = 1
- ; use custom icons to show whether an NPC is above or below the player
- bCompassHeightIndicator = 1
- ; adds a background to the console
- bConsoleBackground = 1
- ; add support for the numpad buttons /*-+., enter and 0-9 to be used in console
- bConsoleKeypad = 1
- ; holding the attack button for grenades decreases their detonation timer
- bCookableGrenades = 1
- ; set the controller thumbstick deadzones under [Controller Deadzone]
- bCustomControllerDeadzones = 1
- ; automatically convert taken screenshots into various formats e.g. jpg
- bCustomScreenshotFormat = 0
- ; show cheat info at the lockpick menu
- bDebugLockpickMenu = 0
- ; half the 500ms delay before allowing clicking in the dialogue menu
- bDecreasedDialogueClickDelay = 1
- ; add the marker location name to the "Marker Added" notification at the HUD
- bDescriptiveMarkerAddedMessage = 1
- ; allow deselecting of the active quest in the PipBoy quests tab
- bDeselectQuests = 1
- ; disable the alpha effect given to markers on the right edge of compass
- bDisableCompassEdgeAlpha = 1
- ; disables the radial blur when damaged (optionally only when in god-mode)
- bDisableHitShader = 1
- ; removes fog from interiors
- bDisableInteriorFog = 1
- ; removes the tips from the loading screens
- bDisableLoadingScreenTips = 1
- ; disables hardcoded one-time tutorial messages, e.g. hacking, lockpick, pipboy
- bDisableTutorialMessages = 1
- ; disables zooming when aiming with non-scoped weapons
- bDisableWeaponFOV = 1
- ; prevents mirroring of VRAM textures in RAM to save memory
- bDontMirrorTexturesInRAM = 1
- ; stop the container menu showing automatically when opening with lock-pick or a key
- bDontShowContainerAfterLockpick = 1
- ; allow equipping of broken items
- bEquipBrokenItems = 1
- ; decrease the delay after a successful hack by 2.5 seconds
- bFasterHackingTransition = 1
- ; increase the hour countdown speed while waiting or sleeping
- bFasterSleepWait = 1
- ; remove the wait for the Fallout 3 logo to be at full alpha
- bFasterTitleMenu = 1
- ; add hotkeys ctrl and shift to transfer a single item or a stack of items when clicking in inventories
- bFastTransferHotkeys = 1
- ; fixes a bug in the Enhanced Camera mod where the player would sink into the ground when changing from first to third person
- bFixEnhancedCameraGroundSinkBug = 0
- ; allow the player to fire with 0 bullets in god-mode
- bGodmodeNeedsNoAmmo = 1
- ; allow hacking terminals of any level
- bHackTerminalsWithoutSkill = 1
- ; hide the enemy markers from the compass
- bHideEnemyMarkers = 0
- ; only show unvisited locations on the compass if they are marked on the map
- bHideInvisibleUndiscoveredLocations = 0
- ; hide NPC names on the prompt if they haven't spoken to the player
- bHideUnknownNPCNames = 0
- ; show interior cell names in the HUD region text where the 'Mojave Wasteland' text is
- bHUDShowRegionNames = 1
- ; remove companions from VATS
- bIgnoreCompanionsVATS = 1
- ; use incremental save slots for autosave, optionally fullsaving every rotation
- bImprovedAutoSave = 1
- ; improves various aspects of the Hacking minigame
- bImprovedHacking = 1
- ; skip the "Continue from your last saved game?" prompt when clicking continue game
- bInstantContinueButton = 1
- ; show respawned cells as red, and visited cells as white on the local map
- bInteriorRespawnIndicator = 1
- ; make jumping cost action points
- bJumpingCostsAP = 1
- ; stops the grabbed item being dropped when jumping
- bJumpingDoesntDropGrabbedItem = 1
- ; remove the block on jumping while aiming
- bJumpWhileAiming = 1
- ; allow jumping while over-encumbered
- bJumpWhileOverencumbered = 1
- ; keep the container item description displayed when mousing over it
- bKeepContainerItemDisplayedOnMouseover = 1
- ; don't stop the current holotape when viewing other notes
- bKeepHolotapePlayingWhenSelectingOtherNotes = 1
- ; retain the Pip-Boy light status when entering an exterior cell
- bKeepPipboyLightOnCellChange = 1
- ; remembers the selected ref when closing the console (provided it is still loaded)
- bKeepSelectedConsoleRef = 1
- ; don't hide the XP bar when closing menus (e.g. when hacking/lockpicking)
- bKeepXPBarWhenClosingMenus = 1
- ; adds scrollwheel support when allocating skill points
- bLevelUpScrollWheelSupport = 1
- ; list missing mods in the "Content is Missing" popup when loading a save
- bListMissingModsOnLoad = 1
- ; make melee and unarmed damage use body part damage multipliers
- bLocationalMeleeDamage = 1
- ; allow the use of left clicking to rotate during lock-pick
- bLockpickAllowMouse = 1
- ; don't reset the bobby pin angle when it breaks
- bLockpickRememberBobbyPinAngle = 1
- ; stop the player's automatic reloading when the clip is emptied
- bManualReload = 1
- ; allow waiting in midair
- bMidairWait = 1
- ; prevent opening the pause menu when switching the game via Alt-Tab
- bNoAltTabPause = 1
- ; eliminate NPC speech distortion caused by headwear
- bNoAudioDistortion = 1
- ; stops dialog with NPCs being skipped automatically
- bNoAutoContinueDialog = 1
- ; stop the messages when crippling/critical hitting an enemy
- bNoCrippleCriticalMessages = 1
- ; remove the black loading screen when loading an interior cell, and prevent actors being faded in
- bNoInteriorBlackLoadingScreen = 1
- ; modify when good/bad karma messages and sounds occur
- bNoKarmaMessages = 1
- ; remove the LT/RT from the Pip-Boy texture when a controller is connected
- bNoLTRTOnPipboy = 1
- ; disallow use of the Pip-Boy during combat
- bNoPipBoyInCombat = 0
- ; don't show the Place/Remove marker when placing markers on the map
- bNoPlaceMarkerPopup = 1
- ; remove the limit on the number of characters in the player's name
- bNoPlayerNameLimit = 1
- ; stop the "Screenshot Created" message, optionally printing the message to console instead
- bNoScreenshotPopup = 0
- ; stop scrollwheel changing point of view from 1st->3rd or vice versa
- bNoScrollwheelPOVChange = 1
- ; prevent consumption of books if skill level is already at 100
- bNoSkillBooksAbove100 = 1
- ; remove the skill requirement prefix from dialog topics
- bNoSkillTags = 0
- ; don't reset player position when out of bounds if TCL is active
- bNoTCLOutOfBoundsReset = 1
- ; show the scroll menu when clicking on a note in the PipBoy
- bNoteMenuShowSeparateMenu = 0
- ; delay XP popups till the end of combat
- bNoXPBarInCombat = 1
- ; disable all XP messages
- bNoXPMessages = 1
- ; adds hotkeys 0-9 to select options in the dialog menu (recommended use with VUI+'s numbered topics setting)
- bNumberedDialogHotkeys = 1
- ; only allow waiting while sitting
- bOnlyAllowWaitWhileSitting = 0
- ; scrolling only changes camera height if the 'Change View' key is held
- bOnlyChangeCameraHeightIfPOVKeyHeld = 1
- ; enable running and jumping for Action Points while over-encumbered
- bOverencumberedTweak = 1
- ; increase the initial heap size (helps performance in containers)
- bPatchHeapSize = 1
- ; holding the jump button repeatedly jumps
- bPatchRepeatJumping = 1
- ; add an asterisk to the entrance prompt of unvisited interiors, and a plus for respawned interiors
- bPatchUnseenCellName = 1
- ; automatically pause the game when a save is loaded
- bPauseOnSaveLoad = 0
- ; allow picking locks of any level
- bPickLocksWithoutSkill = 0
- ; don't hide the quest/location added text while aiming
- bQuestTextVisibleWhileAiming = 1
- ; significantly improve semi-auto weapons by queueing a shot if clicking in the last 700ms of the anim, and fix a bug where they wouldn't fire if clicking at the end of the anim
- bQueueSemiAutoShots = 1
- ; Add hotkeys to instantly equip the crosshair and container selections
- bQuickUse = 1
- ; remove the useless downloads button from the main menu
- bRemoveDownloadsButton = 1
- ; remove the [HIDDEN] etc. label from the HUD
- bRemoveSneakLabel = 1
- ; prevents the tracking of misc stats
- bRemoveStatTracking = 1
- ; add hotkeys 1-9 to the settings menu
- bShow1To9Hotkeys = 1
- ; show Caps in the PipBoy misc tab
- bShowCurrencyInContainers = 1
- ; show the amount of ammo a weapon uses per shot, e.g. Tri-Beam MF Cell x 3
- bShowWeaponAmmoUseInMenus = 1
- ; adds support for New Vegas' ##SightingNode system for ironsight aiming
- bSightingNodeSupport = 1
- ; Adds a hot-key 'Left-Alt' to instantly end the player death-cam
- bSkipDeathcamHotkey = 1
- ; allow sleeping in owned beds
- bSleepInOwnedBeds = 1
- ; make the player and companions collision box shorter when sneaking
- bSneakBoundsFix = 1
- ; sort the Pipboy Notes tab
- bSortPipboyNotes = 1
- ; sort the Pipboy Quests tab
- bSortPipboyQuests = 1
- ; fixes the 59hz microstutter bug
- bTickFix = 1
- ; use the UK keyboard layout
- bUKKeyboard = 0
- ; fixes a black rectangle when loading and incorrect FOV in some menus when in (21:9) resolution
- bUltrawideSupport = 1
- ; add a * to the prompt for NPCs who haven't been spoken to
- bUnspokenNPCIndicator = 1
- ; add custom hotkeys for console etc.
- bUseCustomHotkeys = 0
- ; always use the first person sound when attempting to fire with an empty clip
- bUseFirstPersonEmptyClipSound = 1
- ; allow use of WASD keys as arrows in menus, and E and space to accept
- bUseWASDAsArrowKeys = 1
- ; adds hotkeys Left-Alt or Right Mouse to instantly end the VATS killcam
- bVatsExitKey = 1
- ; makes items weightless, options for each category
- bWeightlessItems = 1
- ; acts like the iLevelsPerPerk gamesetting from New Vegas, only earning a perk every X levels
- iLevelsPerPerk = 1
- [NPC Names]
- ; show names on dead NPCs even if they haven't spoken to the player
- bShowNameOnDeadNPCs = 1
- [Screenshot Popup]
- ; print the message to console
- bPrintToConsole = 1
- [Karma Messages]
- ; prevent bad karma messages and sounds
- bRemoveEvil = 1
- ; prevent good karma messages and sounds
- bRemoveGood = 1
- [Cripple-Critical Messages]
- bPatchCripple = 1
- bPatchCritical = 1
- [Aiming Speed]
- ; remove melee penalty
- bPatchMelee = 1
- ; remove non-melee penalty
- bPatchNonMelee = 1
- [Scrollwheel POV]
- bDisableFirstToThird = 1
- bDisableThirdToFirst = 1
- [Sleep Wait]
- iWaitTimeMS = 300
- [No Pipboy In Combat]
- bAllowPipboyUsingActionPoints = 0
- bPipboyAPCost = 50
- bShowMessage = 1
- [Jumping Costs AP]
- bJumpWithoutEnoughAP = 1
- iJumpAPCost = 5
- [Combat XP]
- iCombatXPDelayMS = 3000
- [No Skill Tags]
- ; whether the whole tag should be removed, or just the percentage
- bRemoveTag = 1
- [Over Encumbered]
- bJumpWithoutEnoughAP = 1
- bRemoveEncumbranceMessage = 0
- iAPDrainCost = 1
- iAPDrainIntervalMS = 100
- iJumpAPCost = 5
- [Heap]
- ; heap size, capped at 768
- iHeapSizeInMB = 400
- [Disable Collision]
- ; DirectX scancode of key
- iDisableCollisionKey = 49
- [Compass Height Indicator]
- iHeightThreshold = 200
- [Hotkeys]
- ; replaces the vanilla hotkey (~)
- iConsoleKey = 41
- [Unvisited Cell Indicator]
- ; show a + on respawned cells
- bPatchRespawnedCellName = 0
- ; show a * on unvisited cells
- bUnnameUnvisitedCells = 0
- [WASD Menus]
- ; stops the inventory selection disappearing when activating an item
- bInventorySelectionAlwaysVisible = 1
- ; stops the spacebar key closing container menus
- bNoSpaceClosesContainer = 1
- [Tick Fix]
- ; exit the game instantly when closing
- bFastExit = 1
- bFastResolution = 0
- ; fix 59hz microstutter bug
- bGetTickCountFix = 1
- ; removes an unnecessary critical section to improve performance
- bRemoveRCSafeGuard = 0
- [Controller Deadzone]
- ; deadzone value, set above zero if your character moves without the sticks being moved
- iControllerDeadzone = 0
- [Hit Shader]
- bOnlyDisableInGodmode = 0
- [Better Autowalk]
- ; allows backwards autowalking
- bAllowBackwardsAutowalk = 0
- ; Modify Game-Settings (after ESPs have loaded)
- [GameSettings]
- [Quick Use]
- ; adds support for books
- bBookSupport = 0
- [Save Manager]
- ; internal counter for autosave index, do not edit
- _iAutoSaveIndex = 0
- ; internal counter for incremental save index, do not edit
- _iIncrementalSaveIndex = 0
- ; fullsave every time the max slot is reached
- bPeriodicFullsave = 0
- ; delay between autosaves in seconds
- iAutoSaveTimer = 0
- ; hotkey to create a fullsave
- iCreateSaveKey = 0
- ; hotkey to create an incremental save
- iIncrementalSaveKey = 0
- ; number of autosave slots, when the max slot is reached it will begin overwriting from slot 0
- iMaxAutoSaveCount = 3
- ; number of incremental save slots
- iMaxIncrementalSaveCount = 5
- ; prevent autosaves within this time of each other (in seconds)
- iMinAutosaveInterval = 0
- ; hotkey to reload the current loaded save (as if the player died)
- iReloadCurrentSaveKey = 0
- [Adjustable Zoom]
- ; only allow zooming with binoculars
- bBinocularsOnly = 0
- ; resets the current zoom when changing weapons
- bResetZoomOnWeaponChange = 1
- ; apply smoothing to the change in zoom
- bSmoothScrollZoom = 1
- ; allow zooming on non-scoped weapons
- bZoomableNonScopedWeapons = 0
- ; maximum scope FOV (min-zoom)
- fMaxFOV = 75.000000
- ; maximum multiplier applied to weapon FOV (min-zoom)
- fMaxFOVMult = 10.000000
- ; minimum scope FOV (max-zoom)
- fMinFOV = 7.500000
- ; minimum multiplier applied to weapon FOV (max-zoom)
- fMinFOVMult = 0.000000
- ; multiplier applied to zoom rate while shift is held
- fShiftZoomModifier = 2.000000
- ; rate at which weapons are zoomed
- fZoomRate = 0.025000
- ; resets the current zoom if unscoped for this long, set to 0 to disable
- iScopeResetTimeMS = 0
- [Hacking]
- ; prevent attempts at guessing the same word
- bNoAllowRepeatWords = 1
- ; prevent single character attempts, i.e. clicking on "/" won't use an attempt
- bNoSingleCharacterAttempts = 1
- ; don't print the clicked on string with the "Dud removed" and "Allowance replenished" messages
- bNoSpecialInputPrinting = 0
- ; remove a dud instead of replenishing allowance if allowance is already full
- bRemoveDudIfAllowanceFull = 1
- [Audio Distortion]
- ; distorts all sounds
- bDeepFried = 0
- [Ultrawide Support]
- ; fov scale applied to menus and scope zoom, vanilla is 0.75
- fMenuFOVScale = 0.997200
- [Screenshot Format]
- ; copies the screenshot to the clipboard
- bCopyToClipboard = 1
- ; jpg quality (0-100)
- iJpgQuality = 100
- ; tiff color depth
- iTiffColorDepth = 32
- ; format - jpg, tiff, bmp, png
- sExtension = Jpg
- ; tiff compression - None, Rle, LZW
- sTiffCompression = None
- [Note Sorting]
- ; sorting mode, see readme for details
- iNoteSortingMode = 0
- [Quest Sorting]
- ; sorting mode, see readme for details
- iQuestSortingMode = 0
- [Region Names]
- ; show the name of map markers when approaching them
- bRegionNamesUpdateNearMapMarkers = 0
- [Note Menu]
- ; require the shift key to be held to show the note menu
- bRequireShiftHeld = 0
- [Weightless Items]
- bAid = 1
- bArmor = 0
- bMisc = 0
- bWeapons = 0
- [Cookable Grenades]
- ; always throw grenades the same distance regardless of time held
- bDisableGrenadeDistanceIncrease = 1
- ; overcooked grenades will explode in your hand
- bOvercookedGrenadesExplode = 1
- ; play a sound every second a grenade is held
- bPlaySound = 1
- ; play the sound for the last 3 seconds of the timer
- bTimerCountdown = 1
- ; minimum detonation timer for thrown grenades
- fMinGrenadeTimer = 0.000000
- ; editor ID of the sound to play
- sSoundName = UIPipBoyHolotapeStart
- ; editor ID of the sound to play for the final second when using countdown
- sSoundNameAlt = UIPipBoyHolotapeStop
- [Manual Reload]
- ; play the empty clip sound when the clip is emptied for automatic weapons
- bAutoWeaponsPlayEmptyClipSound = 1
- ; prevents the firing animation when the clip is emptied
- bPreventFiringAnimWhenEmpty = 1
- ; weapons with clips this size and below will reload automatically
- iAutoReloadClipSizeThreshold = 0
- [Interior Transition]
- bFadeIn = 1
- [True Iron Sights]
- ; keep the crosshair visible when aiming weapons with true ironsights
- bKeepCrosshair = 0
- ; time taken to transition between the camera positions
- iAimTransitionTimeMS = 225
- ; which easing function will be applied to the movement (listed in the readme)
- iEasingFunction = 1
stewie_tweaks.ini
Posted by Anonymous on Fri 10th Oct 2025 21:22
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