- ; Stewie Tweaks INI
 - ; New options are generated when the game is launched
 - [INI]
 - ; sort the ini alphabetically
 - bSortAlphabetically = 0
 - ; add new settings to the top of the ini
 - bPrependNewSettings = 1
 - [Tweaks]
 - ; changes the sleep / wait clock to be in 24 hour format
 - b24HourClock = 0
 - ; add a hotkey to disable collision
 - bAddDisableCollisionKey = 0
 - ; add RGB sliders for the main HUD color to the settings menu
 - bAddRGBSliders = 1
 - ; allows scrollwheel to zoom while using a scope
 - bAdjustableScopeZoom = 1
 - ; remove the movement penalty while aiming
 - bAimingSpeed = 0
 - ; allows activating while performing another action, e.g. start reloading, open a door and finish reloading on the other side
 - bAllowActivateWhileAnimPlays = 1
 - ; allows firing weapons while lower body animations are playing
 - bAllowFiringWhileLanding = 1
 - ; moving left or right no longer cancels auto-walk
 - bBetterAutoWalk = 1
 - ; add hotkeys to rotate the flycam camera, and increase the run speed
 - bBetterFlycam = 1
 - ; show the value and weight for a whole stack of items while looting and indicate the weight in red if it would overencumber you
 - bBetterPickupPrompt = 1
 - ; speed up the quest and note menus by only recreating them if your quest/notes state has changed
 - bCacheQuestAndNoteMenu = 1
 - ; show - and + on armor DT and DR relative to the equipped armors
 - bCompareArmorStats = 1
 - ; show - and + on weapon DPS/DAM relative to the equipped weapon
 - bCompareWeaponStats = 1
 - ; use custom icons to show whether an NPC is above or below the player
 - bCompassHeightIndicator = 1
 - ; adds a background to the console
 - bConsoleBackground = 1
 - ; add support for the numpad buttons /*-+., enter and 0-9 to be used in console
 - bConsoleKeypad = 1
 - ; holding the attack button for grenades decreases their detonation timer
 - bCookableGrenades = 1
 - ; set the controller thumbstick deadzones under [Controller Deadzone]
 - bCustomControllerDeadzones = 1
 - ; automatically convert taken screenshots into various formats e.g. jpg
 - bCustomScreenshotFormat = 0
 - ; show cheat info at the lockpick menu
 - bDebugLockpickMenu = 0
 - ; half the 500ms delay before allowing clicking in the dialogue menu
 - bDecreasedDialogueClickDelay = 1
 - ; add the marker location name to the "Marker Added" notification at the HUD
 - bDescriptiveMarkerAddedMessage = 1
 - ; allow deselecting of the active quest in the PipBoy quests tab
 - bDeselectQuests = 1
 - ; disable the alpha effect given to markers on the right edge of compass
 - bDisableCompassEdgeAlpha = 1
 - ; disables the radial blur when damaged (optionally only when in god-mode)
 - bDisableHitShader = 1
 - ; removes fog from interiors
 - bDisableInteriorFog = 1
 - ; removes the tips from the loading screens
 - bDisableLoadingScreenTips = 1
 - ; disables hardcoded one-time tutorial messages, e.g. hacking, lockpick, pipboy
 - bDisableTutorialMessages = 1
 - ; disables zooming when aiming with non-scoped weapons
 - bDisableWeaponFOV = 1
 - ; prevents mirroring of VRAM textures in RAM to save memory
 - bDontMirrorTexturesInRAM = 1
 - ; stop the container menu showing automatically when opening with lock-pick or a key
 - bDontShowContainerAfterLockpick = 1
 - ; allow equipping of broken items
 - bEquipBrokenItems = 1
 - ; decrease the delay after a successful hack by 2.5 seconds
 - bFasterHackingTransition = 1
 - ; increase the hour countdown speed while waiting or sleeping
 - bFasterSleepWait = 1
 - ; remove the wait for the Fallout 3 logo to be at full alpha
 - bFasterTitleMenu = 1
 - ; add hotkeys ctrl and shift to transfer a single item or a stack of items when clicking in inventories
 - bFastTransferHotkeys = 1
 - ; fixes a bug in the Enhanced Camera mod where the player would sink into the ground when changing from first to third person
 - bFixEnhancedCameraGroundSinkBug = 0
 - ; allow the player to fire with 0 bullets in god-mode
 - bGodmodeNeedsNoAmmo = 1
 - ; allow hacking terminals of any level
 - bHackTerminalsWithoutSkill = 1
 - ; hide the enemy markers from the compass
 - bHideEnemyMarkers = 0
 - ; only show unvisited locations on the compass if they are marked on the map
 - bHideInvisibleUndiscoveredLocations = 0
 - ; hide NPC names on the prompt if they haven't spoken to the player
 - bHideUnknownNPCNames = 0
 - ; show interior cell names in the HUD region text where the 'Mojave Wasteland' text is
 - bHUDShowRegionNames = 1
 - ; remove companions from VATS
 - bIgnoreCompanionsVATS = 1
 - ; use incremental save slots for autosave, optionally fullsaving every rotation
 - bImprovedAutoSave = 1
 - ; improves various aspects of the Hacking minigame
 - bImprovedHacking = 1
 - ; skip the "Continue from your last saved game?" prompt when clicking continue game
 - bInstantContinueButton = 1
 - ; show respawned cells as red, and visited cells as white on the local map
 - bInteriorRespawnIndicator = 1
 - ; make jumping cost action points
 - bJumpingCostsAP = 1
 - ; stops the grabbed item being dropped when jumping
 - bJumpingDoesntDropGrabbedItem = 1
 - ; remove the block on jumping while aiming
 - bJumpWhileAiming = 1
 - ; allow jumping while over-encumbered
 - bJumpWhileOverencumbered = 1
 - ; keep the container item description displayed when mousing over it
 - bKeepContainerItemDisplayedOnMouseover = 1
 - ; don't stop the current holotape when viewing other notes
 - bKeepHolotapePlayingWhenSelectingOtherNotes = 1
 - ; retain the Pip-Boy light status when entering an exterior cell
 - bKeepPipboyLightOnCellChange = 1
 - ; remembers the selected ref when closing the console (provided it is still loaded)
 - bKeepSelectedConsoleRef = 1
 - ; don't hide the XP bar when closing menus (e.g. when hacking/lockpicking)
 - bKeepXPBarWhenClosingMenus = 1
 - ; adds scrollwheel support when allocating skill points
 - bLevelUpScrollWheelSupport = 1
 - ; list missing mods in the "Content is Missing" popup when loading a save
 - bListMissingModsOnLoad = 1
 - ; make melee and unarmed damage use body part damage multipliers
 - bLocationalMeleeDamage = 1
 - ; allow the use of left clicking to rotate during lock-pick
 - bLockpickAllowMouse = 1
 - ; don't reset the bobby pin angle when it breaks
 - bLockpickRememberBobbyPinAngle = 1
 - ; stop the player's automatic reloading when the clip is emptied
 - bManualReload = 1
 - ; allow waiting in midair
 - bMidairWait = 1
 - ; prevent opening the pause menu when switching the game via Alt-Tab
 - bNoAltTabPause = 1
 - ; eliminate NPC speech distortion caused by headwear
 - bNoAudioDistortion = 1
 - ; stops dialog with NPCs being skipped automatically
 - bNoAutoContinueDialog = 1
 - ; stop the messages when crippling/critical hitting an enemy
 - bNoCrippleCriticalMessages = 1
 - ; remove the black loading screen when loading an interior cell, and prevent actors being faded in
 - bNoInteriorBlackLoadingScreen = 1
 - ; modify when good/bad karma messages and sounds occur
 - bNoKarmaMessages = 1
 - ; remove the LT/RT from the Pip-Boy texture when a controller is connected
 - bNoLTRTOnPipboy = 1
 - ; disallow use of the Pip-Boy during combat
 - bNoPipBoyInCombat = 0
 - ; don't show the Place/Remove marker when placing markers on the map
 - bNoPlaceMarkerPopup = 1
 - ; remove the limit on the number of characters in the player's name
 - bNoPlayerNameLimit = 1
 - ; stop the "Screenshot Created" message, optionally printing the message to console instead
 - bNoScreenshotPopup = 0
 - ; stop scrollwheel changing point of view from 1st->3rd or vice versa
 - bNoScrollwheelPOVChange = 1
 - ; prevent consumption of books if skill level is already at 100
 - bNoSkillBooksAbove100 = 1
 - ; remove the skill requirement prefix from dialog topics
 - bNoSkillTags = 0
 - ; don't reset player position when out of bounds if TCL is active
 - bNoTCLOutOfBoundsReset = 1
 - ; show the scroll menu when clicking on a note in the PipBoy
 - bNoteMenuShowSeparateMenu = 0
 - ; delay XP popups till the end of combat
 - bNoXPBarInCombat = 1
 - ; disable all XP messages
 - bNoXPMessages = 1
 - ; adds hotkeys 0-9 to select options in the dialog menu (recommended use with VUI+'s numbered topics setting)
 - bNumberedDialogHotkeys = 1
 - ; only allow waiting while sitting
 - bOnlyAllowWaitWhileSitting = 0
 - ; scrolling only changes camera height if the 'Change View' key is held
 - bOnlyChangeCameraHeightIfPOVKeyHeld = 1
 - ; enable running and jumping for Action Points while over-encumbered
 - bOverencumberedTweak = 1
 - ; increase the initial heap size (helps performance in containers)
 - bPatchHeapSize = 1
 - ; holding the jump button repeatedly jumps
 - bPatchRepeatJumping = 1
 - ; add an asterisk to the entrance prompt of unvisited interiors, and a plus for respawned interiors
 - bPatchUnseenCellName = 1
 - ; automatically pause the game when a save is loaded
 - bPauseOnSaveLoad = 0
 - ; allow picking locks of any level
 - bPickLocksWithoutSkill = 0
 - ; don't hide the quest/location added text while aiming
 - bQuestTextVisibleWhileAiming = 1
 - ; significantly improve semi-auto weapons by queueing a shot if clicking in the last 700ms of the anim, and fix a bug where they wouldn't fire if clicking at the end of the anim
 - bQueueSemiAutoShots = 1
 - ; Add hotkeys to instantly equip the crosshair and container selections
 - bQuickUse = 1
 - ; remove the useless downloads button from the main menu
 - bRemoveDownloadsButton = 1
 - ; remove the [HIDDEN] etc. label from the HUD
 - bRemoveSneakLabel = 1
 - ; prevents the tracking of misc stats
 - bRemoveStatTracking = 1
 - ; add hotkeys 1-9 to the settings menu
 - bShow1To9Hotkeys = 1
 - ; show Caps in the PipBoy misc tab
 - bShowCurrencyInContainers = 1
 - ; show the amount of ammo a weapon uses per shot, e.g. Tri-Beam MF Cell x 3
 - bShowWeaponAmmoUseInMenus = 1
 - ; adds support for New Vegas' ##SightingNode system for ironsight aiming
 - bSightingNodeSupport = 1
 - ; Adds a hot-key 'Left-Alt' to instantly end the player death-cam
 - bSkipDeathcamHotkey = 1
 - ; allow sleeping in owned beds
 - bSleepInOwnedBeds = 1
 - ; make the player and companions collision box shorter when sneaking
 - bSneakBoundsFix = 1
 - ; sort the Pipboy Notes tab
 - bSortPipboyNotes = 1
 - ; sort the Pipboy Quests tab
 - bSortPipboyQuests = 1
 - ; fixes the 59hz microstutter bug
 - bTickFix = 1
 - ; use the UK keyboard layout
 - bUKKeyboard = 0
 - ; fixes a black rectangle when loading and incorrect FOV in some menus when in (21:9) resolution
 - bUltrawideSupport = 1
 - ; add a * to the prompt for NPCs who haven't been spoken to
 - bUnspokenNPCIndicator = 1
 - ; add custom hotkeys for console etc.
 - bUseCustomHotkeys = 0
 - ; always use the first person sound when attempting to fire with an empty clip
 - bUseFirstPersonEmptyClipSound = 1
 - ; allow use of WASD keys as arrows in menus, and E and space to accept
 - bUseWASDAsArrowKeys = 1
 - ; adds hotkeys Left-Alt or Right Mouse to instantly end the VATS killcam
 - bVatsExitKey = 1
 - ; makes items weightless, options for each category
 - bWeightlessItems = 1
 - ; acts like the iLevelsPerPerk gamesetting from New Vegas, only earning a perk every X levels
 - iLevelsPerPerk = 1
 - [NPC Names]
 - ; show names on dead NPCs even if they haven't spoken to the player
 - bShowNameOnDeadNPCs = 1
 - [Screenshot Popup]
 - ; print the message to console
 - bPrintToConsole = 1
 - [Karma Messages]
 - ; prevent bad karma messages and sounds
 - bRemoveEvil = 1
 - ; prevent good karma messages and sounds
 - bRemoveGood = 1
 - [Cripple-Critical Messages]
 - bPatchCripple = 1
 - bPatchCritical = 1
 - [Aiming Speed]
 - ; remove melee penalty
 - bPatchMelee = 1
 - ; remove non-melee penalty
 - bPatchNonMelee = 1
 - [Scrollwheel POV]
 - bDisableFirstToThird = 1
 - bDisableThirdToFirst = 1
 - [Sleep Wait]
 - iWaitTimeMS = 300
 - [No Pipboy In Combat]
 - bAllowPipboyUsingActionPoints = 0
 - bPipboyAPCost = 50
 - bShowMessage = 1
 - [Jumping Costs AP]
 - bJumpWithoutEnoughAP = 1
 - iJumpAPCost = 5
 - [Combat XP]
 - iCombatXPDelayMS = 3000
 - [No Skill Tags]
 - ; whether the whole tag should be removed, or just the percentage
 - bRemoveTag = 1
 - [Over Encumbered]
 - bJumpWithoutEnoughAP = 1
 - bRemoveEncumbranceMessage = 0
 - iAPDrainCost = 1
 - iAPDrainIntervalMS = 100
 - iJumpAPCost = 5
 - [Heap]
 - ; heap size, capped at 768
 - iHeapSizeInMB = 400
 - [Disable Collision]
 - ; DirectX scancode of key
 - iDisableCollisionKey = 49
 - [Compass Height Indicator]
 - iHeightThreshold = 200
 - [Hotkeys]
 - ; replaces the vanilla hotkey (~)
 - iConsoleKey = 41
 - [Unvisited Cell Indicator]
 - ; show a + on respawned cells
 - bPatchRespawnedCellName = 0
 - ; show a * on unvisited cells
 - bUnnameUnvisitedCells = 0
 - [WASD Menus]
 - ; stops the inventory selection disappearing when activating an item
 - bInventorySelectionAlwaysVisible = 1
 - ; stops the spacebar key closing container menus
 - bNoSpaceClosesContainer = 1
 - [Tick Fix]
 - ; exit the game instantly when closing
 - bFastExit = 1
 - bFastResolution = 0
 - ; fix 59hz microstutter bug
 - bGetTickCountFix = 1
 - ; removes an unnecessary critical section to improve performance
 - bRemoveRCSafeGuard = 0
 - [Controller Deadzone]
 - ; deadzone value, set above zero if your character moves without the sticks being moved
 - iControllerDeadzone = 0
 - [Hit Shader]
 - bOnlyDisableInGodmode = 0
 - [Better Autowalk]
 - ; allows backwards autowalking
 - bAllowBackwardsAutowalk = 0
 - ; Modify Game-Settings (after ESPs have loaded)
 - [GameSettings]
 - [Quick Use]
 - ; adds support for books
 - bBookSupport = 0
 - [Save Manager]
 - ; internal counter for autosave index, do not edit
 - _iAutoSaveIndex = 0
 - ; internal counter for incremental save index, do not edit
 - _iIncrementalSaveIndex = 0
 - ; fullsave every time the max slot is reached
 - bPeriodicFullsave = 0
 - ; delay between autosaves in seconds
 - iAutoSaveTimer = 0
 - ; hotkey to create a fullsave
 - iCreateSaveKey = 0
 - ; hotkey to create an incremental save
 - iIncrementalSaveKey = 0
 - ; number of autosave slots, when the max slot is reached it will begin overwriting from slot 0
 - iMaxAutoSaveCount = 3
 - ; number of incremental save slots
 - iMaxIncrementalSaveCount = 5
 - ; prevent autosaves within this time of each other (in seconds)
 - iMinAutosaveInterval = 0
 - ; hotkey to reload the current loaded save (as if the player died)
 - iReloadCurrentSaveKey = 0
 - [Adjustable Zoom]
 - ; only allow zooming with binoculars
 - bBinocularsOnly = 0
 - ; resets the current zoom when changing weapons
 - bResetZoomOnWeaponChange = 1
 - ; apply smoothing to the change in zoom
 - bSmoothScrollZoom = 1
 - ; allow zooming on non-scoped weapons
 - bZoomableNonScopedWeapons = 0
 - ; maximum scope FOV (min-zoom)
 - fMaxFOV = 75.000000
 - ; maximum multiplier applied to weapon FOV (min-zoom)
 - fMaxFOVMult = 10.000000
 - ; minimum scope FOV (max-zoom)
 - fMinFOV = 7.500000
 - ; minimum multiplier applied to weapon FOV (max-zoom)
 - fMinFOVMult = 0.000000
 - ; multiplier applied to zoom rate while shift is held
 - fShiftZoomModifier = 2.000000
 - ; rate at which weapons are zoomed
 - fZoomRate = 0.025000
 - ; resets the current zoom if unscoped for this long, set to 0 to disable
 - iScopeResetTimeMS = 0
 - [Hacking]
 - ; prevent attempts at guessing the same word
 - bNoAllowRepeatWords = 1
 - ; prevent single character attempts, i.e. clicking on "/" won't use an attempt
 - bNoSingleCharacterAttempts = 1
 - ; don't print the clicked on string with the "Dud removed" and "Allowance replenished" messages
 - bNoSpecialInputPrinting = 0
 - ; remove a dud instead of replenishing allowance if allowance is already full
 - bRemoveDudIfAllowanceFull = 1
 - [Audio Distortion]
 - ; distorts all sounds
 - bDeepFried = 0
 - [Ultrawide Support]
 - ; fov scale applied to menus and scope zoom, vanilla is 0.75
 - fMenuFOVScale = 0.997200
 - [Screenshot Format]
 - ; copies the screenshot to the clipboard
 - bCopyToClipboard = 1
 - ; jpg quality (0-100)
 - iJpgQuality = 100
 - ; tiff color depth
 - iTiffColorDepth = 32
 - ; format - jpg, tiff, bmp, png
 - sExtension = Jpg
 - ; tiff compression - None, Rle, LZW
 - sTiffCompression = None
 - [Note Sorting]
 - ; sorting mode, see readme for details
 - iNoteSortingMode = 0
 - [Quest Sorting]
 - ; sorting mode, see readme for details
 - iQuestSortingMode = 0
 - [Region Names]
 - ; show the name of map markers when approaching them
 - bRegionNamesUpdateNearMapMarkers = 0
 - [Note Menu]
 - ; require the shift key to be held to show the note menu
 - bRequireShiftHeld = 0
 - [Weightless Items]
 - bAid = 1
 - bArmor = 0
 - bMisc = 0
 - bWeapons = 0
 - [Cookable Grenades]
 - ; always throw grenades the same distance regardless of time held
 - bDisableGrenadeDistanceIncrease = 1
 - ; overcooked grenades will explode in your hand
 - bOvercookedGrenadesExplode = 1
 - ; play a sound every second a grenade is held
 - bPlaySound = 1
 - ; play the sound for the last 3 seconds of the timer
 - bTimerCountdown = 1
 - ; minimum detonation timer for thrown grenades
 - fMinGrenadeTimer = 0.000000
 - ; editor ID of the sound to play
 - sSoundName = UIPipBoyHolotapeStart
 - ; editor ID of the sound to play for the final second when using countdown
 - sSoundNameAlt = UIPipBoyHolotapeStop
 - [Manual Reload]
 - ; play the empty clip sound when the clip is emptied for automatic weapons
 - bAutoWeaponsPlayEmptyClipSound = 1
 - ; prevents the firing animation when the clip is emptied
 - bPreventFiringAnimWhenEmpty = 1
 - ; weapons with clips this size and below will reload automatically
 - iAutoReloadClipSizeThreshold = 0
 - [Interior Transition]
 - bFadeIn = 1
 - [True Iron Sights]
 - ; keep the crosshair visible when aiming weapons with true ironsights
 - bKeepCrosshair = 0
 - ; time taken to transition between the camera positions
 - iAimTransitionTimeMS = 225
 - ; which easing function will be applied to the movement (listed in the readme)
 - iEasingFunction = 1
 
stewie_tweaks.ini
Posted by Anonymous on Fri 10th Oct 2025 21:22
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