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modified post 8b9b by Anonymous on Mon 25th Nov 2013 14:39
original post 0a041be by Anonymous on Thu 3rd Feb 2011 19:19
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| 1 | 1 | //===== eAthena Script ======================================= | |
| 2 | 2 | //= Old Payon Town | |
| 3 | 3 | //===== By: ================================================== | |
| 4 | 4 | //= Sotto | |
| 5 | 5 | //===== Current Version: ===================================== | |
| 6 | 6 | //= 0.1 | |
| 7 | 7 | //===== Compatible With: ===================================== | |
| 8 | 8 | //= Tested on 14691 | |
| 9 | 9 | //===== Description: ========================================= | |
| 10 | 10 | //= Hopefully all warps and npcs of Old Payon | |
| 11 | 11 | //===== Additional Comments: ================================= | |
| 12 | 12 | //= Payon Elder gives 'reward' which is not standard. | |
| 13 | 13 | //= Normally he does nothing. | |
| 14 | 14 | //= | |
| 15 | 15 | //= The warps OUT of Payon are all working. The warps IN will | |
| 16 | 16 | //= lead you to new payon, untill you change your own eathena | |
| 17 | 17 | //= warps, so the only way to get there atm is via @warp payo2. | |
| 18 | 18 | //= | |
| 19 | 19 | //= To use the Old Payon maps, you need to add these lines to | |
| 20 | 20 | //= maps_athena.conf: | |
| 21 | 21 | //= | |
| 22 | 22 | //= // Old Payon | |
| 23 | 23 | //= map: payo2 | |
| 24 | 24 | //= map: pa2_in01 | |
| 25 | 25 | //= map: pa2_in02 | |
| 26 | 26 | //= | |
| 27 | 27 | //= And these lines at the end of map_index.txt: | |
| 28 | 28 | //= | |
| 29 | 29 | //= // Old Payon | |
| 30 | 30 | //= payo2 1250 | |
| 31 | 31 | //= pa2_in01 | |
| 32 | 32 | //= pa2_in02 | |
| 33 | 33 | //= | |
| 34 | 34 | //= Make sure to leave out or change the "1250" as fits your | |
| 35 | 35 | //= setup. | |
| 36 | 36 | //= | |
| 37 | 37 | //= Additionally, since this script is using a duplicate of the | |
| 38 | 38 | //= Bunny Band Kafra staff, you'll need to change this line in | |
| 39 | 39 | //= the default eAthena npc\custom\old_payon.txt: | |
| 40 | 40 | //= | |
| 41 | 41 | //= alberta,26,229,0 script Kafra Employee#bunny 83,{ | |
| 42 | 42 | //= | |
| 43 | 43 | //= to this: | |
| 44 | 44 | //= | |
| 45 | 45 | //= alberta,26,229,0 script Kafra Employee#bunny::bunny 83,{ | |
| 46 | 46 | //= | |
| 47 | 47 | //= so it can find the label "::bunny" | |
| 48 | 48 | //= Also don't forget to change the mp3nametable.txt in your | |
| 49 | 49 | //= data folder so that you get the right music playing. | |
| 50 | 50 | //============================================================ | |
| 51 | 51 | ||
| 52 | 52 | //############################################################################## | |
| 53 | 53 | // Warps | |
| 54 | 54 | //############################################################################## | |
| 55 | 55 | ||
| 56 | 56 | payo2,17,151,0 warp oldpay00 1,1,pay_gld,370,149 | |
| 57 | 57 | //pay_gld,374,149,0 warp oldpay00-1 1,1,payo2,21,151 | |
| 58 | 58 | payo2,111,173,0 warp oldpay01 1,2,pa2_in01,15,68 | |
| 59 | 59 | payo2,133,81,0 warp oldpay02 2,2,pa2_in01,134,171 | |
| 60 | 60 | payo2,141,91,0 warp oldpay03 2,2,pa2_in01,98,173 | |
| 61 | 61 | payo2,172,133,0 warp oldpay04 1,2,pa2_in01,163,108 | |
| 62 | 62 | payo2,175,189,0 warp oldpay05 4,2,pay_arche,81,22 | |
| 63 | 63 | payo2,189,69,0 warp oldpay06 2,4,pay_fild08,20,74 | |
| 64 | 64 | payo2,22,174,0 warp oldpay07 2,1,pa2_in01,98,25 | |
| 65 | 65 | payo2,30,176,0 warp oldpay08 2,1,pa2_in01,80,63 | |
| 66 | 66 | payo2,38,174,0 warp oldpay09 2,1,pa2_in01,142,45 | |
| 67 | 67 | payo2,68,173,0 warp oldpay10 1,2,pa2_in01,44,138 | |
| 68 | 68 | payo2,90,167,0 warp oldpay11 2,1,pa2_in01,72,89 | |
| 69 | 69 | payo2,90,25,0 warp oldpay12 5,3,pay_fild01,333,356 | |
| 70 | 70 | pa2_in01,101,25,0 warp oldpay13 1,3,payo2,22,171 | |
| 71 | 71 | pa2_in01,111,177,0 warp oldpay14 2,3,pa2_in01,129,177 | |
| 72 | 72 | pa2_in01,113,107,0 warp oldpay15 1,2,pa2_in01,63,107 | |
| 73 | 73 | pa2_in01,113,143,0 warp oldpay16 1,2,pa2_in01,63,145 | |
| 74 | 74 | pa2_in01,113,77,0 warp oldpay17 1,2,pa2_in01,63,99 | |
| 75 | 75 | pa2_in01,12,68,0 warp oldpay18 1,3,payo2,108,173 | |
| 76 | 76 | pa2_in01,122,107,0 warp oldpay19 1,2,pa2_in01,80,107 | |
| 77 | 77 | pa2_in01,122,77,0 warp oldpay20 1,2,pa2_in01,80,99 | |
| 78 | 78 | pa2_in01,124,143,0 warp oldpay21 1,2,pa2_in01,80,145 | |
| 79 | 79 | pa2_in01,126,177,0 warp oldpay22 2,3,pa2_in01,108,177 | |
| 80 | 80 | pa2_in01,130,36,0 warp oldpay23 3,2,pa2_in01,70,72 | |
| 81 | 81 | pa2_in01,134,168,0 warp oldpay24 3,1,payo2,129,81 | |
| 82 | 82 | pa2_in01,143,179,0 warp oldpay25 1,3,pa2_in01,167,179 | |
| 83 | 83 | pa2_in01,145,45,0 warp oldpay26 1,3,payo2,38,171 | |
| 84 | 84 | pa2_in01,160,108,0 warp oldpay27 1,3,payo2,169,133 | |
| 85 | 85 | pa2_in01,164,179,0 warp oldpay28 1,2,pa2_in01,140,179 | |
| 86 | 86 | pa2_in01,167,74,0 warp oldpay29 1,2,pa2_in01,168,50 | |
| 87 | 87 | pa2_in01,168,53,0 warp oldpay30 1,2,pa2_in01,167,77 | |
| 88 | 88 | pa2_in01,170,100,0 warp oldpay31 1,2,pa2_in01,170,83 | |
| 89 | 89 | pa2_in01,170,119,0 warp oldpay32 1,2,pa2_in01,170,136 | |
| 90 | 90 | pa2_in01,170,132,0 warp oldpay33 1,2,pa2_in01,170,115 | |
| 91 | 91 | pa2_in01,170,87,0 warp oldpay34 1,2,pa2_in01,170,104 | |
| 92 | 92 | pa2_in01,22,26,0 warp oldpay35 3,2,pa2_in01,30,78 | |
| 93 | 93 | pa2_in01,26,115,0 warp oldpay36 3,2,pa2_in01,30,129 | |
| 94 | 94 | pa2_in01,26,164,0 warp oldpay37 3,2,pa2_in01,30,148 | |
| 95 | 95 | pa2_in01,30,126,0 warp oldpay38 3,2,pa2_in01,26,112 | |
| 96 | 96 | pa2_in01,30,151,0 warp oldpay39 3,2,pa2_in01,26,167 | |
| 97 | 97 | pa2_in01,30,59,0 warp oldpay40 3,1,pa2_in01,52,32 | |
| 98 | 98 | pa2_in01,30,81,0 warp oldpay41 3,2,pa2_in01,22,29 | |
| 99 | 99 | pa2_in01,47,138,0 warp oldpay42 1,3,payo2,71,173 | |
| 100 | 100 | pa2_in01,52,35,0 warp oldpay43 3,1,pa2_in01,30,62 | |
| 101 | 101 | pa2_in01,60,107,0 warp oldpay44 1,2,pa2_in01,110,107 | |
| 102 | 102 | pa2_in01,60,145,0 warp oldpay45 1,2,pa2_in01,110,143 | |
| 103 | 103 | pa2_in01,60,170,0 warp oldpay46 3,1,pa2_in01,72,156 | |
| 104 | 104 | pa2_in01,60,99,0 warp oldpay47 1,2,pa2_in01,110,77 | |
| 105 | 105 | pa2_in01,70,52,0 warp oldpay48 3,2,pa2_in01,86,34 | |
| 106 | 106 | pa2_in01,70,75,0 warp oldpay49 3,2,pa2_in01,130,39 | |
| 107 | 107 | pa2_in01,72,121,0 warp oldpay50 3,1,pa2_in01,72,137 | |
| 108 | 108 | pa2_in01,72,134,0 warp oldpay51 3,1,pa2_in01,72,118 | |
| 109 | 109 | pa2_in01,72,159,0 warp oldpay52 3,1,pa2_in01,60,173 | |
| 110 | 110 | pa2_in01,72,86,0 warp oldpay53 3,1,payo2,90,164 | |
| 111 | 111 | pa2_in01,83,107,0 warp oldpay54 1,2,pa2_in01,125,107 | |
| 112 | 112 | pa2_in01,83,145,0 warp oldpay55 1,2,pa2_in01,127,143 | |
| 113 | 113 | pa2_in01,83,63,0 warp oldpay56 1,3,payo2,30,173 | |
| 114 | 114 | pa2_in01,83,99,0 warp oldpay57 1,2,pa2_in01,124,77 | |
| 115 | 115 | pa2_in01,86,37,0 warp oldpay58 3,2,pa2_in01,70,55 | |
| 116 | 116 | pa2_in01,98,170,0 warp oldpay59 3,1,payo2,141,95 | |
| 117 | 117 | pa2_in02,10,25,0 warp oldpay60 2,2,pa2_in02,72,67 | |
| 118 | 118 | pa2_in02,35,67,0 warp oldpay61 2,2,pa2_in02,55,67 | |
| 119 | 119 | pa2_in02,50,4,0 warp oldpay62 3,1,pay_arche,92,166 | |
| 120 | 120 | pa2_in02,52,67,0 warp oldpay63 2,2,pa2_in02,32,67 | |
| 121 | 121 | pa2_in02,61,33,0 warp oldpay64 2,2,pa2_in02,73,33 | |
| 122 | 122 | pa2_in02,64,56,0 warp oldpay65 2,2,pay_arche,141,161 | |
| 123 | 123 | pa2_in02,70,33,0 warp oldpay66 2,2,pa2_in02,58,33 | |
| 124 | 124 | pa2_in02,75,67,0 warp oldpay67 2,2,pa2_in02,13,25 | |
| 125 | 125 | pa2_in02,82,45,0 warp oldpay68 2,2,pay_arche,74,153 | |
| 126 | 126 | ||
| 127 | 127 | ||
| 128 | 128 | //############################################################################## | |
| 129 | 129 | // MapFlags | |
| 130 | 130 | //############################################################################## | |
| 131 | 131 | ||
| 132 | 132 | //payo2 mapflag noicewall | |
| 133 | 133 | payo2 mapflag nopenalty | |
| 134 | 134 | payo2 mapflag nightenabled | |
| 135 | 135 | payo2 mapflag nobranch | |
| 136 | 136 | ||
| 137 | 137 | pa2_in01 mapflag pvp off | |
| 138 | 138 | //pa2_in01 mapflag noicewall | |
| 139 | 139 | pa2_in01 mapflag nopenalty | |
| 140 | 140 | pa2_in01 mapflag noreturn | |
| 141 | 141 | pa2_in01 mapflag noteleport | |
| 142 | 142 | pa2_in01 mapflag nobranch | |
| 143 | 143 | pa2_in01 mapflag nomemo | |
| 144 | 144 | ||
| 145 | 145 | pa2_in02 mapflag pvp off | |
| 146 | 146 | //pa2_in02 mapflag noicewall | |
| 147 | 147 | pa2_in02 mapflag nopenalty | |
| 148 | 148 | pa2_in02 mapflag noreturn | |
| 149 | 149 | pa2_in02 mapflag noteleport | |
| 150 | 150 | pa2_in02 mapflag nobranch | |
| 151 | 151 | pa2_in02 mapflag nomemo | |
| 152 | 152 | ||
| 153 | 153 | ||
| 154 | 154 | ||
| 155 | 155 | //############################################################################## | |
| 156 | 156 | // Guild Flags | |
| 157 | 157 | //############################################################################## | |
| 158 | 158 | ||
| 159 | 159 | // not included yet | |
| 160 | 160 | ||
| 161 | 161 | //############################################################################## | |
| 162 | 162 | // Kafra | |
| 163 | 163 | //############################################################################## | |
| 164 | 164 | ||
| 165 | 165 | payo2,99,116,4 script Kafra Employee::kaf_oldpayon 113,{ | |
| 166 | 166 | cutin "kafra_05",2; | |
| 167 | 167 | callfunc "F_KafSetPay"; | |
| 168 | 168 | ||
| 169 | 169 | mes "[Kafra Employee]"; | |
| 170 | 170 | mes "The Kafra Corporation"; | |
| 171 | 171 | mes "is always working to provide"; | |
| 172 | 172 | mes "you with convenient services."; | |
| 173 | 173 | mes "How may I be of assistance?"; | |
| 174 | 174 | ||
| 175 | 175 | callfunc "F_Kafra",5,0,1,60,930; | |
| 176 | 176 | ||
| 177 | 177 | M_Save: | |
| 178 | 178 | savepoint "payon.gat",69,100; | |
| 179 | 179 | callfunc "F_KafEnd",0,1,"in the city of Payon"; | |
| 180 | 180 | } | |
| 181 | 181 | ||
| 182 | 182 | //############################################################################## | |
| 183 | 183 | // Merchants | |
| 184 | 184 | //############################################################################## | |
| 185 | 185 | ||
| 186 | 186 | // Inn Keeper Sun Hee ------------------------------------------------- | |
| 187 | 187 | pa2_in01,137,173,5 script Inn Keeper#oldpay 78,{ | |
| 188 | 188 | set @temp,0; | |
| 189 | 189 | set @temp,rand(3); | |
| 190 | 190 | ||
| 191 | 191 | mes "[Inn Keeper Sun Hee]"; | |
| 192 | 192 | mes "Welcome to the Inn. It only cost 100z to spend the night. In the morning your HP and SP will full again. Would you like to spend the night?"; | |
| 193 | 193 | next; | |
| 194 | 194 | menu "Sure",M_Yes,"No thanks",M_No; | |
| 195 | 195 | ||
| 196 | 196 | M_Yes: | |
| 197 | 197 | if(Zeny < 100) goto O_NeedZeny; | |
| 198 | 198 | mes "[Inn Keeper Sun Hee]"; | |
| 199 | 199 | mes "Thank you and enjoy your stay here."; | |
| 200 | 200 | next; | |
| 201 | 201 | set Zeny,Zeny - 100; | |
| 202 | 202 | percentheal 100,100; | |
| 203 | 203 | if(@temp == 2) goto O_R2; | |
| 204 | 204 | ||
| 205 | 205 | warp "pa2_in01",176,170; | |
| 206 | 206 | close; | |
| 207 | 207 | ||
| 208 | 208 | O_R2: | |
| 209 | 209 | warp "pa2_in01",167,170; | |
| 210 | 210 | close; | |
| 211 | 211 | ||
| 212 | 212 | O_R1: | |
| 213 | 213 | warp "pa2_in01",176,163; | |
| 214 | 214 | close; | |
| 215 | 215 | ||
| 216 | 216 | O_NeedZeny: | |
| 217 | 217 | mes "[Inn Keeper Sun Hee]"; | |
| 218 | 218 | mes "I'm sorry but you do not have enough zeny to stay here."; | |
| 219 | 219 | close; | |
| 220 | 220 | ||
| 221 | 221 | M_No: | |
| 222 | 222 | close; | |
| 223 | 223 | } | |
| 224 | 224 | ||
| 225 | 225 | // Weapon/Armor Refiners --------------------------------------------- | |
| 226 | 226 | pa2_in01,90,31,4 script Antonio#oldpay 88,{ | |
| 227 | 227 | callfunc "refinemain","Antonio",0; | |
| 228 | 228 | end; | |
| 229 | 229 | } | |
| 230 | 230 | ||
| 231 | 231 | // Material Salesmen ------------------------------------------------- | |
| 232 | 232 | pa2_in01,84,26,4 script Begnahd#oldpay 88,{ | |
| 233 | 233 | callfunc "phramain","Begnahd"; | |
| 234 | 234 | end; | |
| 235 | 235 | } | |
| 236 | 236 | ||
| 237 | 237 | // Ori/Elu Refiners -------------------------------------------------- | |
| 238 | 238 | pa2_in01,81,31,4 script Hakhim#oldpay 88,{ | |
| 239 | 239 | callfunc "orimain","Hakhim"; | |
| 240 | 240 | end; | |
| 241 | 241 | } | |
| 242 | 242 | ||
| 243 | 243 | // Falcon Master ----------------------------------------------------- | |
| 244 | 244 | pa2_in01,131,77,4 script Falcon Master#oldpay 59,{ | |
| 245 | 245 | mes "[Falcon Master]"; | |
| 246 | 246 | mes "Hellooooo, I am the Falcon Master."; | |
| 247 | 247 | next; | |
| 248 | 248 | menu "Speak with him",M_0, "Politely back away",M_End; | |
| 249 | 249 | ||
| 250 | 250 | M_0: | |
| 251 | 251 | mes "[Falcon Master]"; | |
| 252 | 252 | mes "I can train a Falcon for you, but you need to be a Hunter and have mastered the ^5555FF'Falcon Taming' skill^000000."; | |
| 253 | 253 | next; | |
| 254 | 254 | menu "Ok",sM_0, "No thanks",M_End; | |
| 255 | 255 | ||
| 256 | 256 | sM_0: | |
| 257 | 257 | if(Class != Job_Hunter && Class != 4012 && Class != Job_Sniper) goto sL_NotHunter; | |
| 258 | 258 | ||
| 259 | 259 | if(checkfalcon() != 0) goto sL_GotFalc; | |
| 260 | 260 | if(getskilllv(127)==0) goto sL_NoSkill; | |
| 261 | 261 | mes "[Falcon Master]"; | |
| 262 | 262 | mes "It looks like you meet all the requirements to handle a Falcon. Here you are"; | |
| 263 | 263 | setfalcon; | |
| 264 | 264 | next; | |
| 265 | 265 | mes "[Falcon Master]"; | |
| 266 | 266 | mes "Please take very good care of it. It will prove to be a valuble companion."; | |
| 267 | 267 | close; | |
| 268 | 268 | ||
| 269 | 269 | sL_NotHunter: | |
| 270 | 270 | mes "[Falcon Master]"; | |
| 271 | 271 | mes "As I said, Falcons can only be given to Hunters. Falcons are very picky about who they travel with you know."; | |
| 272 | 272 | close; | |
| 273 | 273 | sL_GotFalc: | |
| 274 | 274 | mes "[Falcon Master]"; | |
| 275 | 275 | mes "You can only have 1 Falcon at a time."; | |
| 276 | 276 | close; | |
| 277 | 277 | sL_NoSkill: | |
| 278 | 278 | mes "[Falcon Master]"; | |
| 279 | 279 | mes "I'm sorry but you do not have the Falcon Taming skill. Please come back when you have learned it."; | |
| 280 | 280 | close; | |
| 281 | 281 | M_End: | |
| 282 | 282 | mes "[Falcon Master]"; | |
| 283 | 283 | mes "Have a nice day."; | |
| 284 | 284 | close; | |
| 285 | 285 | } | |
| 286 | 286 | ||
| 287 | 287 | //in_hunter.gat,146,100,2 duplicate(Falcon Master) Falcon Master 59 | |
| 288 | 288 | ||
| 289 | 289 | // Shops --------------------------------------------------------------- | |
| 290 | 290 | pa2_in01,125,51,4 shop Weapon Dealer#oldpay 77,1750:-1,1751:-1,1101:-1,1104:-1,1107:-1,1201:-1,1204:-1,1207:-1,1601:-1,1701:-1,1704:-1,1707:-1,1710:-1,1713:-1,1714:-1,1718:-1 | |
| 291 | 291 | pa2_in01,134,51,4 shop Armor Dealer#oldpay 76,2401:-1,2403:-1,2405:-1,2501:-1,2503:-1,2505:-1,2208:-1,2211:-1,2212:-1,2301:-1,2303:-1,2305:-1,2321:-1,2328:-1,2332:-1,2309:-1,2330:-1 | |
| 292 | 292 | pa2_in02,87,34,1 shop Tool Dealer#oldpay 75,1750:-1,1751:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1065:-1,645:-1,656:-1,657:-1 | |
| 293 | 293 | payo2,79,124,4 shop Tool Dealer#oldpay2 88,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,601:-1,525:-1,602:-1,1065:-1,645:-1,656:-1,657:-1 | |
| 294 | 294 | payo2,142,104,4 shop Pet Merchant 125,537:-1,643:-1,10013:-1,10014:-1 | |
| 295 | 295 | //pa2_in01,84,26,4 shop Miner 48,1010:-1,1011:-1 | |
| 296 | 296 | ||
| 297 | 297 | //############################################################################## | |
| 298 | 298 | // People | |
| 299 | 299 | //############################################################################## | |
| 300 | 300 | ||
| 301 | 301 | //Lady------------------------------------------------------- | |
| 302 | 302 | payo2,163,139,8 script Lady#oldpay 77,{ | |
| 303 | 303 | mes "[Lady]"; | |
| 304 | 304 | mes "Did you know that in the past Payon was not as prosperous as it is now? Back then we had difficulty making a living for ourselves."; | |
| 305 | 305 | emotion 0; | |
| 306 | 306 | next; | |
| 307 | 307 | mes "[Lady]"; | |
| 308 | 308 | mes "The towns people were so poor that they could not even afford to properly bury their deceased family members."; | |
| 309 | 309 | mes "Because of this many people chose to simply place the dead corpses in the Cave near the village."; | |
| 310 | 310 | next; | |
| 311 | 311 | mes "[Lady]"; | |
| 312 | 312 | mes "Not only was this a terrible way to treat those that passed away but it would later prove to have grave consiquences for this town."; | |
| 313 | 313 | next; | |
| 314 | 314 | mes "[Lady]"; | |
| 315 | 315 | mes "You see, because they were not given a proper burrial, the dead were not able to leave this world and pass on to the other world."; | |
| 316 | 316 | mes "Instead they became mindless zombies, wrethced souls that were forced to walk the earth for all eternity."; | |
| 317 | 317 | next; | |
| 318 | 318 | mes "[Lady]"; | |
| 319 | 319 | mes "Their rotten bodies filled with pain and suffering, yearned for the taste of human flesh. Any living person who came near the cave would fall victim to these zombies."; | |
| 320 | 320 | mes "In order to protect the village the Elder Chief founded the Archer Village to train young warriors who could fight the zombies."; | |
| 321 | 321 | next; | |
| 322 | 322 | mes "[Lady]"; | |
| 323 | 323 | mes "To this day the battle between the living and the undead still goes on."; | |
| 324 | 324 | mes "It is a very tragic situation, for those zombies were at one time beloved members of the Payon community."; | |
| 325 | 325 | close; | |
| 326 | 326 | } | |
| 327 | 327 | ||
| 328 | 328 | // Jim's Mother------------------------------------------------------------- | |
| 329 | 329 | payo2,163,142,5 script Jim's Mother#oldpay 78,{ | |
| 330 | 330 | mes "[Jim's Mother]"; | |
| 331 | 331 | mes "Oh boy there she goes again. She is a confirmed gossip. Please don't mistake her for being a typical Payon citizen."; | |
| 332 | 332 | emotion 9; | |
| 333 | 333 | next; | |
| 334 | 334 | mes "[Jim's Mother]"; | |
| 335 | 335 | mes "Believe me, she's an exception. Not all of us here in Payon have big mouths. She gets too exited with fortune telling."; | |
| 336 | 336 | next; | |
| 337 | 337 | mes "[Jim's Mother]"; | |
| 338 | 338 | mes "Anyway, you look like a new face. Are you new in town?"; | |
| 339 | 339 | next; | |
| 340 | 340 | mes "[Jim's Mother]"; | |
| 341 | 341 | if(Sex == 0) goto L_Female; | |
| 342 | 342 | ||
| 343 | 343 | L_Male: | |
| 344 | 344 | mes "... Oh, you have broad shoulders ... tehehe! Will you go out with me? I'd like to make you a nice dinner...(bats eyelashes)"; | |
| 345 | 345 | emotion 30; | |
| 346 | 346 | goto M_Menu; | |
| 347 | 347 | ||
| 348 | 348 | L_Female: | |
| 349 | 349 | mes "Tisk tisk tisk! Girls these days just don't know how to dress properly. Don't you think you should pay a little more attention to your apperance?"; | |
| 350 | 350 | emotion 9; | |
| 351 | 351 | next; | |
| 352 | 352 | mes "[Jim's Mother]"; | |
| 353 | 353 | mes "...(rolls eyes)... Hmmph!"; | |
| 354 | 354 | emotion 32; | |
| 355 | 355 | ||
| 356 | 356 | M_Menu: | |
| 357 | 357 | next; | |
| 358 | 358 | menu "ah em... fortune telling?",M_0,"... Good Bye.",M_End; | |
| 359 | 359 | ||
| 360 | 360 | M_0: | |
| 361 | 361 | mes "[Jim's Mother]"; | |
| 362 | 362 | mes "Oh yes, there is an extraordinary fortune teller here in town. You can find her in the central palace."; | |
| 363 | 363 | mes "The more money you pay her the more acurate your fortune will be told."; | |
| 364 | 364 | next; | |
| 365 | 365 | mes "[Jim's Mother]"; | |
| 366 | 366 | mes "I saw her recently and she told me that I would meet a handsome young man this month............"; | |
| 367 | 367 | if(sex == 1) mes ".......... tehehe. (winks at you)"; | |
| 368 | 368 | emotion 3; | |
| 369 | 369 | close; | |
| 370 | 370 | M_End: | |
| 371 | 371 | mes "[Jim's Mother]"; | |
| 372 | 372 | mes "What? You have to go? Awwww...Why don't you stay and chit chat with me for a while...hmm? ..."; | |
| 373 | 373 | close; | |
| 374 | 374 | ||
| 375 | 375 | } | |
| 376 | 376 | ||
| 377 | 377 | //Woman------------------------------------------------------------------ | |
| 378 | 378 | payo2,166,140,3 script Woman#oldpay 71,{ | |
| 379 | 379 | mes "[Woman]"; | |
| 380 | 380 | mes "Welcome to Payon. You must have had a hard time getting through the thick forrest? I hope you didn't run into too much trouble?"; | |
| 381 | 381 | next; | |
| 382 | 382 | mes "[Woman]"; | |
| 383 | 383 | mes "I'm glad to see a new face around here. You see the number of tourists has decreased drastically due to the enormous amount of monsters outside."; | |
| 384 | 384 | next; | |
| 385 | 385 | mes "[Woman]"; | |
| 386 | 386 | mes "Payon has become a very quite town because of this. There's isn't much for the towns people to do nowadays. As for myself I'm just chit-chatting with my friends."; | |
| 387 | 387 | next; | |
| 388 | 388 | mes "[Woman]"; | |
| 389 | 389 | mes "To be honest, things are getting tough because of those creatures... (sighs)..."; | |
| 390 | 390 | next; | |
| 391 | 391 | mes "[Woman]"; | |
| 392 | 392 | if(Sex == 0) goto L_Female; | |
| 393 | 393 | ||
| 394 | 394 | L_Male: | |
| 395 | 395 | mes "Hmm... you look as strong as a Rocker! How many monsters have you killed?"; | |
| 396 | 396 | mes "Let me tell you about a place where you can go train and become even stronger."; | |
| 397 | 397 | emotion 20; | |
| 398 | 398 | goto qMes; | |
| 399 | 399 | L_Female: | |
| 400 | 400 | mes "Miss, how many monsters have you killed?"; | |
| 401 | 401 | mes "I know a very good place for you to go train and get good monster drops."; | |
| 402 | 402 | emotion 20; | |
| 403 | 403 | ||
| 404 | 404 | qMes: | |
| 405 | 405 | next; | |
| 406 | 406 | mes "[Woman]"; | |
| 407 | 407 | mes "I know of a cave near Archer Village. Just take the exit north of town and follow the path to your left."; | |
| 408 | 408 | mes "The cave is full of monsters and their spawn rate is very high. Does it sound interesting to you?"; | |
| 409 | 409 | M_Menu: | |
| 410 | 410 | next; | |
| 411 | 411 | menu "It sounds dangerous!!",M_0,"I'll need to be prepare myself.",M_1,"Lady, you have perrrrtty clothes...yuk yuk..~",M_2,"End conversation",M_End; | |
| 412 | 412 | ||
| 413 | 413 | M_0: | |
| 414 | 414 | mes "[Woman]"; | |
| 415 | 415 | mes "Oh don't be such a coward! It's just a simple cave filled with normal monsters. Archer Village is near by so you shouldn't be worried~ hohoho~"; | |
| 416 | 416 | next; | |
| 417 | 417 | mes "[Woman]"; | |
| 418 | 418 | mes "Of course... there are the zombies... and Munaks... and Bonguns... which can be VERY DEADLY....."; | |
| 419 | 419 | emotion 20; | |
| 420 | 420 | goto M_Menu; | |
| 421 | 421 | M_1: | |
| 422 | 422 | mes "[Woman]"; | |
| 423 | 423 | mes "No need to worry about prepapring yourself. There is an excellent tool dealer in front of town where you can purchase the items you need."; | |
| 424 | 424 | next; | |
| 425 | 425 | mes "[Woman]"; | |
| 426 | 426 | mes "I know because he's my husban... oops... I mean an aquantence of mine... heh heh.."; | |
| 427 | 427 | emotion 4; | |
| 428 | 428 | goto M_Menu; | |
| 429 | 429 | M_2: | |
| 430 | 430 | mes "[Woman]"; | |
| 431 | 431 | mes "Oh hohohoho! SO you noticed! This is what's in-style in Prontera these days! The women in this town don't know anything about fashion!"; | |
| 432 | 432 | emotion 5; | |
| 433 | 433 | next; | |
| 434 | 434 | mes "[Woman]"; | |
| 435 | 435 | mes "My husband buys me these clothes with the money he makes selling overpriced items to foolish young people... oh ho oh hoho..."; | |
| 436 | 436 | emotion 18; | |
| 437 | 437 | goto M_Menu; | |
| 438 | 438 | M_End: | |
| 439 | 439 | close; | |
| 440 | 440 | ||
| 441 | 441 | } | |
| 442 | 442 | ||
| 443 | 443 | //Young Man--------------------------------------------------------------------------- | |
| 444 | 444 | payo2,29,116,8 script Young Man#1oldpay 88,{ | |
| 445 | 445 | mes "[Young Man]"; | |
| 446 | 446 | mes "I still remember the story my grandfather told me long ago about the Amulet that possessed an Evil Power within it."; | |
| 447 | 447 | next; | |
| 448 | 448 | mes "[Young Man]"; | |
| 449 | 449 | mes "According to the story the Amulet could raise the dead from their Graves!!"; | |
| 450 | 450 | mes "I am not sure if the story is true or not, but I wonder what would happen if I summoned my grandfather from his grave with it??..."; | |
| 451 | 451 | next; | |
| 452 | 452 | mes "[Spooky Voice]"; | |
| 453 | 453 | mes "~~~~My child... do not even think of such a thing!!!~~~~~"; | |
| 454 | 454 | next; | |
| 455 | 455 | mes "[Young Man]"; | |
| 456 | 456 | mes "Eeeeeeeeekkkkk?! Grampa? I-I-Is-Is t-t-th-that you?? ..."; | |
| 457 | 457 | emotion 16; | |
| 458 | 458 | next; | |
| 459 | 459 | mes "(you notice that his pants have become wet... eeeewwwwwwwwww!!!....)"; | |
| 460 | 460 | close; | |
| 461 | 461 | } | |
| 462 | 462 | ||
| 463 | 463 | ||
| 464 | 464 | //<=================================================== Pub and Inn ================================================>\\ | |
| 465 | 465 | ||
| 466 | 466 | // Archer Joe----------------------------------------------------------------------- | |
| 467 | 467 | pa2_in01,101,174,5 script Archer Joe#oldpay 59,{ | |
| 468 | 468 | mes "[Archer Joe]"; | |
| 469 | 469 | mes "Payon! What a wonderful place! Superb Bows! Excellent Archers!"; | |
| 470 | 470 | emotion 21; | |
| 471 | 471 | next; | |
| 472 | 472 | mes "[Archer Joe]"; | |
| 473 | 473 | mes "Hey you! Have you heard of our fame?"; | |
| 474 | 474 | next; | |
| 475 | 475 | menu "Oh yeah...sure.....",M_0, "Err Sorry....",M_1, "um......",M_2; | |
| 476 | 476 | ||
| 477 | 477 | M_0: | |
| 478 | 478 | mes "[Archer Joe]"; | |
| 479 | 479 | mes "Haha, of course you have!! Who wouldn't know about our world renown Archers and Bow makers."; | |
| 480 | 480 | emotion 33; | |
| 481 | 481 | next; | |
| 482 | 482 | mes "[Archer Joe]"; | |
| 483 | 483 | mes "The arrows of Payon Archers never miss their targets! Even at great distances, Payon Archers strike their enemies with great precision!"; | |
| 484 | 484 | next; | |
| 485 | 485 | menu "I take it you like this place?",sM_0, "Well, I gota go...",sM_1; | |
| 486 | 486 | ||
| 487 | 487 | sM_0: | |
| 488 | 488 | mes "[Archer Joe]"; | |
| 489 | 489 | mes "Yes! I love this place! So much that I am devoting all of my time to research the entire history of Payon."; | |
| 490 | 490 | mes "If you have any questions, please ask me!"; | |
| 491 | 491 | emotion 33; | |
| 492 | 492 | ssM_Menu: | |
| 493 | 493 | next; | |
| 494 | 494 | menu "The people here wear very unique clothes...",ssM_0, "About the building in the middle of town?",ssM_1, | |
| 495 | 495 | "Who's the drunk Over there?",ssM_2, "Talk to you later.",ssM_3; | |
| 496 | 496 | ||
| 497 | 497 | ssM_0: | |
| 498 | 498 | mes "[Archer Joe]"; | |
| 499 | 499 | mes "Yes, this is true. Payon has been isolated from the outside world because of the thick forest that surrounds it."; | |
| 500 | 500 | next; | |
| 501 | 501 | mes "[Archer Joe]"; | |
| 502 | 502 | mes "Because of this, the people living here formed a very unique culture quite different from the ones on the rest of the continent."; | |
| 503 | 503 | next; | |
| 504 | 504 | mes "[Archer Joe]"; | |
| 505 | 505 | mes "The clothes that the towns people are wearing are the traditional garbs of Payon. Why don't you try on an outfit? They're very comfortable!"; | |
| 506 | 506 | goto ssM_Menu; | |
| 507 | 507 | ssM_1: | |
| 508 | 508 | mes "[Archer Joe]"; | |
| 509 | 509 | mes "That building is the Central Palace of Payon. It is home to the Royal Family."; | |
| 510 | 510 | next; | |
| 511 | 511 | mes "[Archer Joe]"; | |
| 512 | 512 | mes "In the past entrace to the palace was prohibited and only important dignitaries and freinds of the Royal Family could enter."; | |
| 513 | 513 | next; | |
| 514 | 514 | mes "[Archer Joe]"; | |
| 515 | 515 | mes "It is now open to the public but it is well gaurded and there are many restricitons on what you can do inside."; | |
| 516 | 516 | next; | |
| 517 | 517 | mes "[Archer Joe]"; | |
| 518 | 518 | mes "The Palace is very beautiful and you should definitely go take a look around."; | |
| 519 | 519 | goto ssM_Menu; | |
| 520 | 520 | ssM_2: | |
| 521 | 521 | mes "[Archer Joe]"; | |
| 522 | 522 | mes "Oh! He is a notorious drunk.! Make sure not to buy him any drinks! You will regret it later!"; | |
| 523 | 523 | emotion 0; | |
| 524 | 524 | goto ssM_Menu; | |
| 525 | 525 | ssM_3: | |
| 526 | 526 | mes "[Archer Joe]"; | |
| 527 | 527 | mes "Ok ! Catch you later! See ya!"; | |
| 528 | 528 | close; | |
| 529 | 529 | sM_1: | |
| 530 | 530 | mes "[Archer Joe]"; | |
| 531 | 531 | mes "Oh, ok. Make sure to take a look at some of the Payon Archers in action. You will be in aw of their exquisite skill!"; | |
| 532 | 532 | close; | |
| 533 | 533 | M_1: | |
| 534 | 534 | mes "[Archer Joe]"; | |
| 535 | 535 | mes "WHAT??? REALLY??? What a shame! How on earth could you not know about a GLORIOUS town like Payon!"; | |
| 536 | 536 | emotion 23; | |
| 537 | 537 | next; | |
| 538 | 538 | mes "[Archer Joe]"; | |
| 539 | 539 | mes "Take a look around town and see for yourself why Payon is so special! Come back later and we can talk about why Payon Archers are so magnificent!"; | |
| 540 | 540 | close; | |
| 541 | 541 | M_2: | |
| 542 | 542 | mes "[Archer Joe]"; | |
| 543 | 543 | mes "What? What is it? How come you don't answer..... Oh your probably just shy. I understand."; | |
| 544 | 544 | emotion 20; | |
| 545 | 545 | close; | |
| 546 | 546 | } | |
| 547 | 547 | ||
| 548 | 548 | // Drunkard--------------------------------------------------------------- | |
| 549 | 549 | pa2_in01,95,181,3 script Drunkard#oldpay 49,{ | |
| 550 | 550 | if(Class == Job_Archer) goto L_Archer; | |
| 551 | 551 | ||
| 552 | 552 | L_Other: | |
| 553 | 553 | mes "[Drunkard]"; | |
| 554 | 554 | mes "Hey hey! I am wondering how Stupid archers who don't know how to aim at targets could drink alcohol.... Hahaha~!"; | |
| 555 | 555 | emotion 18; | |
| 556 | 556 | next; | |
| 557 | 557 | goto L_Cont; | |
| 558 | 558 | L_Archer: | |
| 559 | 559 | mes "[Drunkard]"; | |
| 560 | 560 | mes "Yo!Yo!.. archer brother!... here'sh a toasht to your bowshtring pulling fingersszzz!"; | |
| 561 | 561 | emotion 2; | |
| 562 | 562 | next; | |
| 563 | 563 | ||
| 564 | 564 | L_Cont: | |
| 565 | 565 | mes "[Drunkard]"; | |
| 566 | 566 | mes "Do you want to buy me a drink?"; | |
| 567 | 567 | next; | |
| 568 | 568 | menu "Ok, just one...",M_0,"Nope, sorry buddy.",M_1,"WTF!!~ hell no~!",M_2; | |
| 569 | 569 | ||
| 570 | 570 | M_0: | |
| 571 | 571 | mes "[Drunkard]"; | |
| 572 | 572 | if(Class != Job_Archer) mes "Thanksh!... shhtrangersszz are alwayssszz a generoushhh bunch!... archer guysh are penny pinchershh nowadayssszz!..(hicup!)"; | |
| 573 | 573 | if(Class == Job_Archer) mes "Thanksh brothaaa!... archerrrzzz are alwayssszz a generoushhh bunch!...(hicup!)"; | |
| 574 | 574 | emotion 15; | |
| 575 | 575 | set Zeny, Zeny - 100; | |
| 576 | 576 | next; | |
| 577 | 577 | mes "[Drunkard]"; | |
| 578 | 578 | mes "Muhahahaha! I washhn't like that when I wasshh young... back when I wasshh young... I used to fool around with girlssszzz!"; | |
| 579 | 579 | mes "One O themsszz a grannie in thisshh village now! She still actssszz young though and haaassh a taste for consmeticssss and stufffffff..(hicup!)"; | |
| 580 | 580 | next; | |
| 581 | 581 | mes "[Drunkard]"; | |
| 582 | 582 | mes "~Gulp~Gulp~Man! This issszz great! Thanksh my man!... Thank you!... Muhahahahaha!...(hicup!)"; | |
| 583 | 583 | emotion 21; | |
| 584 | 584 | close; | |
| 585 | 585 | M_1: | |
| 586 | 586 | mes "[Drunkard]"; | |
| 587 | 587 | mes "Umm, Ooookay. Fine by me...(hicup!)"; | |
| 588 | 588 | emotion 21; | |
| 589 | 589 | close; | |
| 590 | 590 | M_2: | |
| 591 | 591 | mes "[Drunkard]"; | |
| 592 | 592 | mes "Blah!! Young people don't... know how... to respect their elders!"; | |
| 593 | 593 | mes "Fine! I won't beg you anymore!...... I won't! ...(hicup!)"; | |
| 594 | 594 | emotion 32; | |
| 595 | 595 | close; | |
| 596 | 596 | ||
| 597 | 597 | } | |
| 598 | 598 | ||
| 599 | 599 | // Pub Girl Kelly--------------------------------------------------------- | |
| 600 | 600 | pa2_in01,104,182,2 script Kelly#oldpay 80,{ | |
| 601 | 601 | mes "[Kelly]"; | |
| 602 | 602 | mes "People in this place seem to be busy all the time. They come and go to be Archers or to buy arrows while I'm stuck in this smelly bar."; | |
| 603 | 603 | next; | |
| 604 | 604 | mes "[Kelly]"; | |
| 605 | 605 | mes "I feel so melancholy and bored......."; | |
| 606 | 606 | emotion 28; | |
| 607 | 607 | next; | |
| 608 | 608 | mes "[Kelly]"; | |
| 609 | 609 | mes "I am sick and tired of noodle soup. I have to constantly take showers to get rid of the smell. Even then it still doesn't totally get rid of the smell..sigh... "; | |
| 610 | 610 | next; | |
| 611 | 611 | mes "[Kelly]"; | |
| 612 | 612 | mes "I wish there was a hot, sexy hunk, who would sweep me off my feet and take me away from a dump like this......"; | |
| 613 | 613 | next; | |
| 614 | 614 | mes "[Kelly]"; | |
| 615 | 615 | mes "My grandma's a fortuneteller and she told me that I would have a bright and prosperous future!"; | |
| 616 | 616 | next; | |
| 617 | 617 | mes "[Kelly]"; | |
| 618 | 618 | mes "But look at me, what's wrong!! I'm living a drab and dreary life!! My life's such a mess...ugh!!!"; | |
| 619 | 619 | emotion 6; | |
| 620 | 620 | next; | |
| 621 | 621 | emotion 9; | |
| 622 | 622 | next; | |
| 623 | 623 | mes "[Kelly]"; | |
| 624 | 624 | mes "Oh...I'm sorry... I shouldn't be bothering you will all of my pathetic problems. I feel so embarassed..."; | |
| 625 | 625 | mes "Lets just pretend I didn't say anything...."; | |
| 626 | 626 | emotion 4; | |
| 627 | 627 | next; | |
| 628 | 628 | mes "[Kelly]"; | |
| 629 | 629 | mes "So,how may I help you?"; | |
| 630 | 630 | M_Menu: | |
| 631 | 631 | next; | |
| 632 | 632 | menu "Have you ever heard of Zombies?",M_0,"I want to have my fortune told.",M_1,"I need some booze..YEEAAAAHHH!!!",M_2,"I'll go now",M_End; | |
| 633 | 633 | ||
| 634 | 634 | M_0: | |
| 635 | 635 | mes "[Kelly]"; | |
| 636 | 636 | mes "Zombies are the walking dead. You can easily spot them in this village."; | |
| 637 | 637 | next; | |
| 638 | 638 | mes "[Kelly]"; | |
| 639 | 639 | mes "It's rumored that they fear anything that is of a Holy nature. That's why Archers prefer to use arrows made out of Holy metal or silver against Zombies."; | |
| 640 | 640 | next; | |
| 641 | 641 | mes "[Kelly]"; | |
| 642 | 642 | mes "Legend has it that the Elder Chief of this town used silver arrows against walking zombies that used to be his brethren, to release their souls and allow them to rest in peace."; | |
| 643 | 643 | next; | |
| 644 | 644 | mes "[Kelly]"; | |
| 645 | 645 | mes "It is believed that this is the only way for those who have become zombies to finally acheieve a peacefull existence beyond this earth."; | |
| 646 | 646 | next; | |
| 647 | 647 | mes "[Kelly]"; | |
| 648 | 648 | mes " I wish the Elder Chief could have put my grandfather's poor soul to rest...."; | |
| 649 | 649 | goto M_Menu; | |
| 650 | 650 | M_1: | |
| 651 | 651 | mes "[Kelly]"; | |
| 652 | 652 | mes "Oh! I have to tell you, my grandma is a really extraordinary person."; | |
| 653 | 653 | mes "She doesn't come around here all that much anymore though...so you may be out a luck."; | |
| 654 | 654 | emotion 5; | |
| 655 | 655 | next; | |
| 656 | 656 | mes "[Kelly]"; | |
| 657 | 657 | mes "At first, she lived in town with everyone else, but when the Elder Chief recognised her talent, he had her move into the Palace."; | |
| 658 | 658 | mes "You'd better go to there if you want to see her."; | |
| 659 | 659 | goto M_Menu; | |
| 660 | 660 | M_2: | |
| 661 | 661 | mes "[Kelly]"; | |
| 662 | 662 | mes "I'm so sorry but we're all sold out and we can't afford to prepare alchohol anymore due to hostile creatures out there."; | |
| 663 | 663 | next; | |
| 664 | 664 | mes "[Kelly]"; | |
| 665 | 665 | mes "The owner has a very strict rule of only providing drinks to the best customers. So please come back at some other time."; | |
| 666 | 666 | mes "Hopefully by then the monsters will have gone away."; | |
| 667 | 667 | next; | |
| 668 | 668 | mes "[Kelly]"; | |
| 669 | 669 | mes "Sorry for the inconvenience."; | |
| 670 | 670 | emotion 17; | |
| 671 | 671 | goto M_Menu; | |
| 672 | 672 | ||
| 673 | 673 | M_End: | |
| 674 | 674 | mes "[Kelly]"; | |
| 675 | 675 | mes " Have a nice day."; | |
| 676 | 676 | mes " (Sob)... I wish I could lay in a bed of roses...."; | |
| 677 | 677 | emotion 28; | |
| 678 | 678 | close; | |
| 679 | 679 | } | |
| 680 | 680 | ||
| 681 | 681 | //Archer Wolt----------------------------------------------------------- | |
| 682 | 682 | pa2_in01,176,176,2 script Archer Wolt#oldpay 88,{ | |
| 683 | 683 | mes "[Archer Wolt]"; | |
| 684 | 684 | mes "Archers should practice as much as they can, otherwise they can't become an expert like myself."; | |
| 685 | 685 | next; | |
| 686 | 686 | mes "[Archer Wolt]"; | |
| 687 | 687 | mes "You see I am constatly seeking a higher level of perfection as an archer...(blah blah blah blah)...I teach others to be like me...(blah blah blah blah)..."; | |
| 688 | 688 | next; | |
| 689 | 689 | mes "[Archer Wolt]"; | |
| 690 | 690 | mes "...Oh...are you new here? Howdy!"; | |
| 691 | 691 | next; | |
| 692 | 692 | mes "[Archer Wolt]"; | |
| 693 | 693 | mes "I am Wolt the Expert Archer. You can just call me Wolt. Can I ask you something,... do you tend take it easy and waste alot of time?"; | |
| 694 | 694 | next; | |
| 695 | 695 | menu "Well..no..I...",M_0,"..Um..well..I guess I do..but...",M_End; | |
| 696 | 696 | ||
| 697 | 697 | M_0: | |
| 698 | 698 | mes "[Archer Wolt]"; | |
| 699 | 699 | mes "Hmm... You don't? You are born to be an archer then."; | |
| 700 | 700 | next; | |
| 701 | 701 | mes "[Archer Wolt]"; | |
| 702 | 702 | mes "We Archers are constantly practicing and rarely have time to just sit around. So we hate people who are not dilligent."; | |
| 703 | 703 | next; | |
| 704 | 704 | mes "[Archer Wolt]"; | |
| 705 | 705 | mes "Are you curious about HOW we practice?"; | |
| 706 | 706 | emotion 1; | |
| 707 | 707 | next; | |
| 708 | 708 | mes "[Archer Wolt]"; | |
| 709 | 709 | mes "From sunrise to sunset the Archers of Payon search the surrounding forest for monsters."; | |
| 710 | 710 | next; | |
| 711 | 711 | mes "[Archer Wolt]"; | |
| 712 | 712 | mes "With a bow in our hands and arrows on our back we fight dangerous monsters in order to train ourselves as well as to help keep Payon safe"; | |
| 713 | 713 | next; | |
| 714 | 714 | mes "[Archer Wolt]"; | |
| 715 | 715 | mes "For us fighting monsters is a way of life...(blah blah blah)...I once saw the sun set on a river...(blah blah blah blah)...sometimes I feel pretty...(blah blah)..."; | |
| 716 | 716 | sM_Menu: | |
| 717 | 717 | next; | |
| 718 | 718 | menu "... Uh... so you must need great bows?",sM_0, "... Uh... what about rest and relaxation?",sM_1, "See ya.",M_End; | |
| 719 | 719 | ||
| 720 | 720 | sM_0: | |
| 721 | 721 | mes "[Archer Wolt]"; | |
| 722 | 722 | mes "....Well YES!! A well crafted Bow is essential to the success of an archer!"; | |
| 723 | 723 | emotion 5; | |
| 724 | 724 | next; | |
| 725 | 725 | mes "[Archer Wolt]"; | |
| 726 | 726 | mes "Bows constructed in Payon are the greatest bows you can find in Rune-Midgard! They are light yet, strong and very durable."; | |
| 727 | 727 | emotion 21; | |
| 728 | 728 | next; | |
| 729 | 729 | mes "[Archer Wolt]"; | |
| 730 | 730 | mes "This is because they are made out of high quality wood found only in the Payon Forest!"; | |
| 731 | 731 | mes "My bow was made from a Walnut tree and will last for gererations to come."; | |
| 732 | 732 | next; | |
| 733 | 733 | mes "[Archer Wolt]"; | |
| 734 | 734 | mes "Unfortunatley many of the wonderfull trees in Payon forest have been affected by the evil force that has spread throughout Rune-Midgard and have turned into horrible creatures."; | |
| 735 | 735 | next; | |
| 736 | 736 | mes "[Archer Wolt]"; | |
| 737 | 737 | mes "It's a pitty to see such beatifull trees become tools of evil..."; | |
| 738 | 738 | next; | |
| 739 | 739 | mes "[Archer Wolt]"; | |
| 740 | 740 | mes "Strange as it may sound, even as monsters the trees still provide high quality wood that can be used for bows."; | |
| 741 | 741 | mes "Maybe the trees seek to help us fight the evils in the land?..."; | |
| 742 | 742 | next; | |
| 743 | 743 | menu "I didn't realise the forest was so dangerous..",ssM_0, "(This guy talks to much)",M_End; | |
| 744 | 744 | ||
| 745 | 745 | ssM_0: | |
| 746 | 746 | mes "[Archer Wolt]"; | |
| 747 | 747 | mes "You know the monsters don't appear only in the forest. Head west and you'll see a cave."; | |
| 748 | 748 | mes "It is filled with terrible monsters that spawn without limit."; | |
| 749 | 749 | next; | |
| 750 | 750 | mes "[Archer Wolt]"; | |
| 751 | 751 | mes "That cave is the reason Archer Village was established by our Elder Chief."; | |
| 752 | 752 | mes "We archers are responisble for protecting Payon from the monsters that come out of that cave."; | |
| 753 | 753 | sssM_Menu: | |
| 754 | 754 | next; | |
| 755 | 755 | menu "Cave?!",sssM_0, "Elder Chief?",sssM_1, "Walk away",M_End; | |
| 756 | 756 | ||
| 757 | 757 | sssM_0: | |
| 758 | 758 | mes "[Archer Wolt]"; | |
| 759 | 759 | mes "The cave is filled with zombies and other undead and ghost creatures like Munaks and Bonguns."; | |
| 760 | 760 | mes "They are very dangerous but the holy element works well against them."; | |
| 761 | 761 | next; | |
| 762 | 762 | mes "[Archer Wolt]"; | |
| 763 | 763 | mes "I've been told by the Elder Chief that in his day the monsters were even more fearsome."; | |
| 764 | 764 | mes "The thought alone sends shivers down my spine."; | |
| 765 | 765 | goto sssM_Menu; | |
| 766 | 766 | ||
| 767 | 767 | sssM_1: | |
| 768 | 768 | mes "[Archer Wolt]"; | |
| 769 | 769 | mes "The Elder Chief is such a great person... although he always scolds me because he says I talk too much."; | |
| 770 | 770 | next; | |
| 771 | 771 | mes "[Archer Wolt]"; | |
| 772 | 772 | mes "I don't think I talk all that much...I mean..(blah blah blah)...so I said to the guy...(blah blah blah blah blah)....."; | |
| 773 | 773 | next; | |
| 774 | 774 | mes "[Archer Wolt]"; | |
| 775 | 775 | mes "... uh... anyways... back to the Chief..."; | |
| 776 | 776 | emotion 4; | |
| 777 | 777 | next; | |
| 778 | 778 | mes "[Archer Wolt]"; | |
| 779 | 779 | mes "In the past he bravely protected Payon with his Gakung Bow. Now he is elderly, though he still worries about the safety of the town."; | |
| 780 | 780 | mes "He resides in the Palace and has his own personal gaurd. Only high level warriors are allowed to speak with him."; | |
| 781 | 781 | goto sssM_Menu; | |
| 782 | 782 | ||
| 783 | 783 | sM_1: | |
| 784 | 784 | mes "[Archer Wolt]"; | |
| 785 | 785 | mes "It's is true that rest is important. You do not want to over exert yourself from over training. But too much rest can lead to laziness and accidents."; | |
| 786 | 786 | next; | |
| 787 | 787 | mes "[Archer Wolt]"; | |
| 788 | 788 | mes "Let me tell you a story about how I decided to take an extended rest after a long day of training. I was dead tired and decided to take a nice hot bath."; | |
| 789 | 789 | next; | |
| 790 | 790 | mes "[Archer Wolt]"; | |
| 791 | 791 | mes "I was only supposed to stay in the bath for 15 minutes but water was warm and it felt so nice that I decided to stay a little longer. I ended up falling asleep."; | |
| 792 | 792 | next; | |
| 793 | 793 | mes "[Archer Wolt]"; | |
| 794 | 794 | mes "Next thing I knew the fire that was heating the bath got out of controll and ended up burning down my entire house."; | |
| 795 | 795 | next; | |
| 796 | 796 | mes "[Archer Wolt]"; | |
| 797 | 797 | mes "Heh heh, I guess I was lucky since I made it out alive. Since that accident I've been staying at the inn."; | |
| 798 | 798 | emotion 4; | |
| 799 | 799 | next; | |
| 800 | 800 | mes "[Arhcer Wolt]"; | |
| 801 | 801 | mes "... Oh... I just remembered another story. You see I was 5 and... (blah blah blah blah blah blah blah blah)........"; | |
| 802 | 802 | goto sM_Menu; | |
| 803 | 803 | ||
| 804 | 804 | M_End: | |
| 805 | 805 | mes "[Archer Wolt]"; | |
| 806 | 806 | mes "...... (blah blah blah)......"; | |
| 807 | 807 | close; | |
| 808 | 808 | } | |
| 809 | 809 | ||
| 810 | 810 | // Monster Scholar---------------------------------------------------------- | |
| 811 | 811 | pa2_in01,164,165,2 script Monster Scholar#oldpay 55,{ | |
| 812 | 812 | mes "[Monster Scholar Vuicokk]"; | |
| 813 | 813 | mes "Nice to meet you. I am Vuicokk a scholar in the monster research organization of Rune Midgard."; | |
| 814 | 814 | mes "Do you have any question about the monsters of Rune Midgard?"; | |
| 815 | 815 | M_Menu: | |
| 816 | 816 | next; | |
| 817 | 817 | menu "Why are you here?",M_0,"About Undead Monsters.",M_1,"Monster Research Organization?",M_2,"Good day",M_End; | |
| 818 | 818 | ||
| 819 | 819 | M_0: | |
| 820 | 820 | mes "[Monster Scholar Vuicokk]"; | |
| 821 | 821 | mes "Payon is surrounded by thick forests which are the natural breeding grounds for monsters."; | |
| 822 | 822 | mes "This coupled with the moster filled cave near town, make Payon a monster hot spot."; | |
| 823 | 823 | next; | |
| 824 | 824 | mes "[Monster Scholar Vuicokk]"; | |
| 825 | 825 | mes "The cave itself has an especially high concentration of undead monsters making it a populare place for monster experts like myself."; | |
| 826 | 826 | next; | |
| 827 | 827 | mes "[Monster Scholar Vuicokk]"; | |
| 828 | 828 | mes "My personal objective here in Payon is to analayze the charateristics of the monsters that live here."; | |
| 829 | 829 | goto M_Menu; | |
| 830 | 830 | M_1: | |
| 831 | 831 | mes "[Monster Scholar Vuicokk]"; | |
| 832 | 832 | mes "The remarkable thing about the Undead monsters of Payon is that many of them used to be citizens of Payon."; | |
| 833 | 833 | next; | |
| 834 | 834 | mes "[Monster Scholar Vuicokk]"; | |
| 835 | 835 | mes "Now they are but lost, tortured, souls seeking release from their painful existence...."; | |
| 836 | 836 | next; | |
| 837 | 837 | mes "[Monster Scholar Vuicokk]"; | |
| 838 | 838 | mes "Undead monsters are of a totaly different classification then the other monsters because of the fact that they used to be humans."; | |
| 839 | 839 | next; | |
| 840 | 840 | mes "[Monster Scholar Vuicokk]"; | |
| 841 | 841 | mes "It is for this reason that the King of Rune Midgard has a great deal of interest in our research on Undead monsters. "; | |
| 842 | 842 | next; | |
| 843 | 843 | mes "[Monster Scholar Vuicokk]"; | |
| 844 | 844 | mes "To know that they used to be citizens of his kingdom is very troubling to him....."; | |
| 845 | 845 | next; | |
| 846 | 846 | mes "[Monster Scholar Vuicokk]"; | |
| 847 | 847 | mes "His Majesty Tristram the 3rd has mandated that we do all we can to find a way to remove the undead from this world."; | |
| 848 | 848 | next; | |
| 849 | 849 | mes "[Monster Scholar Vuicokk]"; | |
| 850 | 850 | mes "In order to do that we must put an end to the source of the problem. I have tremendous faith that we can succeed in doing so."; | |
| 851 | 851 | goto M_Menu; | |
| 852 | 852 | M_2: | |
| 853 | 853 | mes "[Monster Scholar Vuicokk]"; | |
| 854 | 854 | mes "The Monster Research Organization was formed to find ways to counteract the sudden and rapid growth of monsters in Rune Midgard."; | |
| 855 | 855 | next; | |
| 856 | 856 | mes "[Monster Scholar Vuicokk]"; | |
| 857 | 857 | mes "Talented scientest from all over the land have been called forth to participate in this research."; | |
| 858 | 858 | next; | |
| 859 | 859 | mes "[Monster Scholar Vuicokk]"; | |
| 860 | 860 | mes "Of course this work is not as easy as one might expect. We are constantly risking our lives when we go out into the field."; | |
| 861 | 861 | next; | |
| 862 | 862 | mes "[Monster Scholar Vuicokk]"; | |
| 863 | 863 | mes "There have already been countless injuries and fatalities suffered by the reaserch team."; | |
| 864 | 864 | next; | |
| 865 | 865 | mes "[Monster Scholar Vuicokk]"; | |
| 866 | 866 | mes "However NOTHING can stop us! We will continue to perservere for the bennifit of the people of RUNE MIDGARD!!!"; | |
| 867 | 867 | emotion 0; | |
| 868 | 868 | next; | |
| 869 | 869 | mes "[Monster Scholar Vuicokk]"; | |
| 870 | 870 | mes "... Eh em... please excuse my emotional outburst... I am very passionate about this work....."; | |
| 871 | 871 | mes "Anyway if you happen to meet other scholars like myself, please treat them kindly."; | |
| 872 | 872 | goto M_Menu; | |
| 873 | 873 | M_End: | |
| 874 | 874 | mes "[Monster Scholar Vuicokk]"; | |
| 875 | 875 | mes "Have a nice day."; | |
| 876 | 876 | close; | |
| 877 | 877 | } | |
| 878 | 878 | ||
| 879 | 879 | ||
| 880 | 880 | //<======================================================== Palace ==================================================>\\ | |
| 881 | 881 | ||
| 882 | 882 | // Palace Guardsman (Outside)------------------------------------------------ | |
| 883 | 883 | payo2,92,164,3 script Palace Guardsman#1oldpay 708,{ | |
| 884 | 884 | mes "[Place Guardsman]"; | |
| 885 | 885 | mes "Halt!"; | |
| 886 | 886 | next; | |
| 887 | 887 | mes "[Palace Guardsman]"; | |
| 888 | 888 | mes "You are about to enter the Royal Palace, home of the Payon Royal Family. You must be at your best behavior at all times while in the palace."; | |
| 889 | 889 | next; | |
| 890 | 890 | mes "[Palace Guardsman]"; | |
| 891 | 891 | mes "I will need to disarm you for the time being. If you do not cooperate you will not be able to enter the Palace"; | |
| 892 | 892 | next; | |
| 893 | 893 | warp "pa2_in01", 72, 89; | |
| 894 | 894 | close; | |
| 895 | 895 | } | |
| 896 | 896 | ||
| 897 | 897 | // Palace Guardsman (Outside)------------------------------------------------ | |
| 898 | 898 | payo2,87,164,3 script Palace Guardsman#2oldpay 708,{ | |
| 899 | 899 | mes "[Place Guardsman]"; | |
| 900 | 900 | mes "............."; | |
| 901 | 901 | close; | |
| 902 | 902 | ||
| 903 | 903 | } | |
| 904 | 904 | ||
| 905 | 905 | // Palace Guardsman (Inside)--------------------------------------------- | |
| 906 | 906 | pa2_in01,69,90,4 script Palace Guardsman#3oldpay 708,{ | |
| 907 | 907 | mes "[Place Guardsman]"; | |
| 908 | 908 | mes "What brings you here?"; | |
| 909 | 909 | emotion 1; | |
| 910 | 910 | next; | |
| 911 | 911 | mes "[Palace Guardsman]"; | |
| 912 | 912 | mes "I can see that you are not from around here. I suggest that you behave yourself while you are here."; | |
| 913 | 913 | mes "We will not tolerate any direspectfull or abberant behavior."; | |
| 914 | 914 | close; | |
| 915 | 915 | } | |
| 916 | 916 | ||
| 917 | 917 | // Palace Guardsman (Inside)--------------------------------------------- | |
| 918 | 918 | pa2_in01,70,154,4 script Palace Guardsman#4oldpay 708,{ | |
| 919 | 919 | close; | |
| 920 | 920 | } | |
| 921 | 921 | ||
| 922 | 922 | // Palace Guardsman (Inside)----------------------------------------------- | |
| 923 | 923 | pa2_in01,73,154,4 script Palace Guardsman#5oldpay 708,{ | |
| 924 | 924 | close; | |
| 925 | 925 | } | |
| 926 | 926 | ||
| 927 | 927 | // Elder Chief's Guard----------------------------------------------------- | |
| 928 | 928 | pa2_in01,79,147,2 script Chief's Guard#oldpay 708,{ | |
| 929 | 929 | mes "[Elder Chief's Guard]"; | |
| 930 | 930 | if(BaseLevel < 30) goto Less30; | |
| 931 | 931 | mes "I see that you are a well trained warrior. You may have the privalege of speaking with the Elder Chief. But remember to be respectfull to him at all times!!!"; | |
| 932 | 932 | next; | |
| 933 | 933 | mes "[Elder Chief's Guard]"; | |
| 934 | 934 | mes "If NOT......(cracks his nuckles)....!!!"; | |
| 935 | 935 | emotion 29; | |
| 936 | 936 | next; | |
| 937 | 937 | warp "pa2_in01", 129, 143; | |
| 938 | 938 | close; | |
| 939 | 939 | ||
| 940 | 940 | Less30: | |
| 941 | 941 | mes "Halt. Only mighty warriors are worthy to speak face to face with the Elder Chief. You still need to train more"; | |
| 942 | 942 | next; | |
| 943 | 943 | mes "[Elder Chief's Guard]"; | |
| 944 | 944 | mes "Please leave"; | |
| 945 | 945 | close; | |
| 946 | 946 | } | |
| 947 | 947 | ||
| 948 | 948 | // Elder Chief-------------------------------------------------------------- | |
| 949 | 949 | pa2_in01,137,143,2 script Elder Chief#oldpay 120,{ | |
| 950 | 950 | mes "[Elder Chief]"; | |
| 951 | 951 | if(gotbonus == 1) goto Tired; | |
| 952 | 952 | mes "Ah, hello there. I am the Elder Chief of Payon. It's been such a long time since I talked to a young and might warrior such as yourself."; | |
| 953 | 953 | M_Menu: | |
| 954 | 954 | next; | |
| 955 | 955 | if((@talked_1 + @talked_2 + @talked_3 + @talked_4 + @talked_5) == 5) goto GetBonus; | |
| 956 | 956 | menu "About Payon.",Payon,"Where did the guards come from?",Guards,"About the cave.",Cave,"What about Archers?",Archer,"What about Hunters?",Hunter; | |
| 957 | 957 | ||
| 958 | 958 | Payon: | |
| 959 | 959 | set @talked_1,1; | |
| 960 | 960 | mes "[Elder Chief]"; | |
| 961 | 961 | mes "Payon is the city of highlanders who have been self-supporting and self-sufficient for hundreds of years."; | |
| 962 | 962 | mes "Although our ancestors were not good at farming, they found other ways to support themselves."; | |
| 963 | 963 | next; | |
| 964 | 964 | mes "[Elder Chief]"; | |
| 965 | 965 | mes "The Payon people, including the women, have learned how hunt and how to protect ourselves from danger."; | |
| 966 | 966 | next; | |
| 967 | 967 | mes "[Elder Chief]"; | |
| 968 | 968 | mes "I've heard that for others, fields or dungeons filled with monsters are things to be feard. But for us, battling monsters is a daily part of our lives."; | |
| 969 | 969 | next; | |
| 970 | 970 | mes "[Elder Chief]"; | |
| 971 | 971 | mes "That's why his majesty Tristram the 3rd expects us to teach young people how to effectively fight against evil creatures."; | |
| 972 | 972 | goto M_Menu; | |
| 973 | 973 | ||
| 974 | 974 | Guards: | |
| 975 | 975 | set @talked_2,1; | |
| 976 | 976 | mes "[Elder Chief]"; | |
| 977 | 977 | mes "When I was young Prontera sent civil servants to our town. Royal troops, Kafra Ladies, Officers, etc."; | |
| 978 | 978 | next; | |
| 979 | 979 | mes "[Elder Chief]"; | |
| 980 | 980 | mes "At first we refused their help because of our long standing history of self sufficiecy."; | |
| 981 | 981 | mes "However they have proven to be a great asset in attracting foregin trade with other countries."; | |
| 982 | 982 | next; | |
| 983 | 983 | mes "[Elder Chief]"; | |
| 984 | 984 | mes "Now young people from outside Payon come here to live and make themselves a part of the Payon community......"; | |
| 985 | 985 | mes "I would have never imagined this when I was young. Heh heh..."; | |
| 986 | 986 | next; | |
| 987 | 987 | mes "[Elder Chief]"; | |
| 988 | 988 | mes "I am very pleased to see them. Even though they come from other places, they seem to genuinly love Payon."; | |
| 989 | 989 | goto M_Menu; | |
| 990 | 990 | ||
| 991 | 991 | Cave: | |
| 992 | 992 | set @talked_3,1; | |
| 993 | 993 | mes "[Elder Chief]"; | |
| 994 | 994 | mes "The Cave to the north, in Archer Village, is a place I used to train in when I was younger."; | |
| 995 | 995 | next; | |
| 996 | 996 | mes "[Elder Chief]"; | |
| 997 | 997 | mes "There were evil creatures that dwelled in that cave that I had never seen before."; | |
| 998 | 998 | mes "Their re-spawn rate was incredible, It seemed as if they were never ending."; | |
| 999 | 999 | next; | |
| 1000 | 1000 | mes "[Elder Cheif]"; |
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