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modified post 77d799e0a5 by Anonymous on Tue 29th Mar 2011 19:28
original post 189497c1 by Anonymous on Tue 29th Mar 2011 19:27
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| 1 | 1 | //====================================================================================================== | |
| 2 | 2 | //= Toasty's WoE Controller (formerly WoE Info Banner) | |
| 3 | 3 | //===== By: ============================================================================================ | |
| 4 | 4 | //= ToastOfDoom (aka: iHeart) | |
| 5 | 5 | //===== Current Version: =============================================================================== | |
| 6 | - | //= 1.20 | |
| 6 | + | //= 1.21 | |
| 7 | 7 | //===== Description: =================================================================================== | |
| 8 | 8 | //= A WoE Controller function which controls castle based WoE by utilising npc events. | |
| 9 | 9 | //= Includes a NPC that provides information on the next WoE session | |
| 10 | 10 | //= | |
| 11 | 11 | //= This script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the NPCs afterwards | |
| 12 | 12 | //= to start the OnInit function. That said..it is recommended that you don't use @reloadscript/@loadnpc | |
| 13 | 13 | //= but reset your server. | |
| 14 | 14 | //===== Changelog: ===================================================================================== | |
| 15 | + | //= 1.21 | |
| 15 | 17 | //= 1.20 | |
| 16 | 18 | //= - Project renamed to 'Toasty's WoE Controller'. The script originally was only used to display WoE | |
| 17 | 19 | //= times then I 1st wrote it 3yrs ago and I feel it's purpose is more to control WoE these days. So | |
| 18 | 20 | //= name change to better reflect purpose. | |
| 19 | 21 | //= - Added support for novice WoE. Region teleport goes to the Novice Warper NPC (default in prontera) | |
| 20 | 22 | //= Change position in .region_maps, .region_x, .region_y if needed. | |
| 21 | 23 | //= - Region warp now only displays regions that have castles used at least once. (ie. If you don't | |
| 22 | 24 | //= configure any castles for Payon region, payon will not show up) | |
| 23 | 25 | //= - Optimised WoE Active/Inactive map notifier. Old method used too many loops for something that | |
| 24 | 26 | //= can happen alot. | |
| 25 | 27 | //= - Adjusted menus to be abit more friendly. 'next's will always display before 'menu's | |
| 26 | 28 | //= - Fixed bug with WoE autostarting when only configured for 2 sessions in one day | |
| 27 | 29 | //= - Added some nifty code that prevents catastrophic failure of the script if you try to run a trunk | |
| 28 | 30 | //= version on a stable server (ie. if you do, it will show an error message, but script will still | |
| 29 | 31 | //= run perfectly fine - check out WoEToggler function for those that want to peek at it =P) | |
| 30 | 32 | //= 1.11 | |
| 31 | 33 | //= - Fixed timer glitch when players only configured sessions for one day of the week | |
| 32 | 34 | //= - Adjusted timer to show remaining time more accurately | |
| 33 | 35 | //= - Modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays | |
| 34 | 36 | //= 1.10 | |
| 35 | 37 | //= - Expanded script to allow castle based configuration | |
| 36 | 38 | //= - Moved away from portal based woe control. Now using donpcevents to OnAgitEnd/2 events. Provided | |
| 37 | 39 | //= castles are linked to the main agit commands in this manner, they will be controllable using this | |
| 38 | 40 | //= script. | |
| 39 | 41 | //= - Added an onLoadMap WoE available notifier. Can be disabled by setting .notify_woe to 0 in the | |
| 40 | 42 | //= CONFIG section. | |
| 41 | 43 | //= - Did some funky color coding. | |
| 42 | 44 | //= - Added Coordinate based warping per region (see .region_x & .region_y in the CONSTANTS section) | |
| 43 | 45 | //= 1.02 | |
| 44 | 46 | //= - Added delwaitingroom to banner npc to prevent memory leaks from bug #2325 | |
| 45 | 47 | //= - To reduce spamming of waitingroom packets to players banner NPC only now updates when the banner | |
| 46 | 48 | //= text changes. Thus min time between updates is now 1sec regardless of setting. | |
| 47 | 49 | //= - Added setting for rate which banner time is updated (.banner_refresh_rate) in the CONFIG section. | |
| 48 | - | //= - Added agitstart2/end2 to provide WoE2 support (Hope it works | |
| 50 | + | //= - Added agitstart2/end2 to provide WoE2 support (Hope it works ^_^;) | |
| 49 | 51 | //= 1.01 | |
| 50 | 52 | //= - Hardcoded in refresh value for banner npc instead of getting it from config from WoEInfoBase. Had | |
| 51 | 53 | //= issues starting the script after @reloadscript/@loadnpc | |
| 52 | 54 | //====================================================================================================== | |
| 53 | 55 | - script WoEInfoBase -1,{ | |
| 55 | 56 | ||
| 56 | - | OnStart: | |
| 57 | + | OnStartMenu: | |
| 57 | 58 | if(.init == 0) | |
| 58 | 59 | donpcevent strnpcinfo(3)+"::OnInit"; | |
| 59 | 60 | ||
| 60 | - | OnStart2: | |
| 61 | + | OnStartMenu2: | |
| 61 | 62 | mes "The " + ((.state)?"^00DD00current":"^DD0000next") + "^000000 WoE session is: "; | |
| 62 | 63 | mes " "; | |
| 63 | 64 | mes "Day: ^0000DD" + .daysOfWeek$[.woe_day[.woe_index]]; | |
| 64 | 65 | mes "^000000Start time: ^00DD00" + .woe_0_str$[.woe_index]; | |
| 65 | 66 | mes "^000000End time: ^DD0000" + .woe_1_str$[.woe_index]; | |
| 66 | 67 | mes "^000000Region:"; | |
| 67 | 68 | ||
| 68 | 69 | set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$"; | |
| 69 | 70 | for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { | |
| 70 | 71 | set .@output$, getd(.@state_strs$ + "[" + .@i + "]"); | |
| 71 | 72 | if(.@output$ != "") | |
| 72 | 73 | mes "^000000- ^0000DD" + .@output$; | |
| 73 | 74 | } | |
| 74 | 75 | next; | |
| 75 | 76 | ||
| 76 | 77 | if(getgmlevel() >= .gm_access) | |
| 77 | 78 | select( | |
| 78 | 79 | "Warp to Castle Grounds", | |
| 79 | 80 | "View Castle Owners", | |
| 80 | 81 | "View all WoE times", | |
| 81 | 82 | ((!.state)?"Start next WoE":"End current WoE"), | |
| 82 | 83 | ((.state)?"":"Skip next WoE session") | |
| 83 | 84 | ); | |
| 84 | 85 | else | |
| 85 | 86 | select( | |
| 86 | 87 | "Warp to Castle Grounds", | |
| 87 | 88 | "View Castle Owners", | |
| 88 | 89 | "View all WoE times"); | |
| 89 | 90 | ||
| 90 | 91 | switch(@menu) { | |
| 91 | 92 | case 1: //warp | |
| 92 | 93 | mes "Which region would you like to warp to?"; | |
| 93 | 94 | next; | |
| 94 | 95 | select(.region_warp$[.woe_state[.woe_index]]); | |
| 95 | 96 | if(@menu < 1 || @menu > .num_regions) | |
| 96 | 97 | close; | |
| 97 | 98 | ||
| 98 | 99 | close2; | |
| 99 | 100 | warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1]; | |
| 100 | 101 | end; | |
| 101 | 102 | case 2: //view | |
| 102 | 103 | set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index]; | |
| 103 | 104 | for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { | |
| 104 | 105 | set .@k, 0; | |
| 105 | 106 | set .@castles$, ".castles_" + .regions$[.@i] + "$"; | |
| 106 | 107 | set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]"); | |
| 107 | 108 | while(.@castle_check && .@k < .num_castles[.@i]) { | |
| 108 | 109 | if(.@castle_check & (1 << .@k)) { | |
| 109 | 110 | set .@map$, getd(.@castles$+"["+.@k+"]"); | |
| 110 | 111 | if (GetCastleData(.@map$,1)) { | |
| 111 | 112 | dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild."; | |
| 112 | 113 | } else { | |
| 113 | 114 | dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied."; | |
| 114 | 115 | } | |
| 115 | 116 | set .@castle_check, .@castle_check - (1 << .@k); | |
| 116 | 117 | } | |
| 117 | 118 | set .@k, .@k + 1; | |
| 118 | 119 | } | |
| 119 | 120 | } | |
| 120 | 121 | break; | |
| 121 | 122 | case 3: //woe times | |
| 122 | 123 | for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) { | |
| 123 | 124 | dispbottom "- " + .daysOfWeek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i]; | |
| 124 | 125 | set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$"; | |
| 125 | 126 | for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) { | |
| 126 | 127 | set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]"); | |
| 127 | 128 | if(.@output$ != "") | |
| 128 | 129 | dispbottom " " + .@output$; | |
| 129 | 130 | } | |
| 130 | 131 | } | |
| 131 | 132 | break; | |
| 132 | 133 | case 4: //start next; | |
| 133 | 134 | if(getgmlevel() <.gm_access) close; | |
| 134 | 135 | ||
| 135 | 136 | mes "^FF0000Are you sure you want to " + ((!.state)?"start the next WoE session?":"end the current WoE session?"); | |
| 136 | 137 | next; | |
| 137 | 138 | if(select("Yes:No") == 2) break; | |
| 138 | 139 | ||
| 139 | 140 | set .remainTime, 0; //might not work sometimes...you have like a 500ms window out of 505ms i guess.. | |
| 140 | 141 | sleep2 .timer_refresh_rate; //wait abit so the menu doesn't screw up (how long it takes for the timer to update) | |
| 141 | 142 | break; | |
| 142 | 143 | case 5: //skip next; | |
| 143 | 144 | if(getgmlevel() <.gm_access || .state) close; | |
| 144 | 145 | ||
| 145 | 146 | mes "^FF0000Are you sure you want to skip the next WoE session^000000"; | |
| 146 | 147 | next; | |
| 147 | 148 | if(select("Yes:No") == 2) break; | |
| 148 | 149 | if(.state) { //you really can't do this with woe active | |
| 149 | 150 | next; | |
| 150 | 151 | mes "Sorry, in the time you took making your decision, WoE started"; | |
| 151 | 152 | mes "Please either manually end it first or wait"; | |
| 152 | 153 | break; | |
| 153 | 154 | } | |
| 154 | 155 | set .woe_index, (.woe_index + 1) % .num_woes; | |
| 155 | 156 | donpcevent strnpcinfo(3)+"::OnUpdateCountTick"; | |
| 156 | 157 | sleep2 .timer_refresh_rate; | |
| 157 | 158 | break; | |
| 158 | 159 | default: close; | |
| 159 | 160 | } | |
| 160 | - | goto OnStart2; | |
| 161 | + | goto OnStartMenu2; | |
| 161 | 162 | ||
| 162 | 163 | OnInit: | |
| 163 | 164 | ||
| 164 | 165 | //-----------------------------------------------------------------------------------------// | |
| 165 | 166 | //CONFIG START // | |
| 166 | 167 | //-----------------------------------------------------------------------------------------// | |
| 167 | 168 | ||
| 168 | 169 | set .gm_access, 60; | |
| 169 | 170 | ||
| 170 | 171 | //WoE timings needs to be ordered ascendingly unless you want to do weird | |
| 171 | 172 | //stuff like skip a region every other week or so... | |
| 172 | 173 | //Also times can't overlap. Uses second of day(gettimetick(1)) for timing | |
| 173 | 174 | // eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work) | |
| 174 | 175 | //Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but | |
| 175 | 176 | // don't change it either since it's dynamically used | |
| 176 | 177 | // Also..woe has to end on the same day it starts (it's easier that way..) | |
| 177 | 178 | setarray .woe_day[0], 0, 2, 4, 6; | |
| 178 | 179 | setarray .woe_0[0], 68400,68400,68400,68400; | |
| 179 | 180 | setarray .woe_1[0], 75600,75600,75600,75600; | |
| 180 | 181 | setarray .woe_state[0], 0, 1, 2, 3; | |
| 181 | 182 | ||
| 182 | 183 | //WoE state settings. Every WoE session can be defined as a particular state of castle configuration. | |
| 183 | 184 | //.woe_state_#[%] = $ | |
| 184 | 185 | // # - state number | |
| 185 | 186 | // % - region number | |
| 186 | 187 | // $ - binary representation of castles that are active for that region in that state ( | |
| 187 | 188 | // (ie. 0 is no castles, 5 is castle 0 and 2 (2^0 + 2^2 = 5)) | |
| 188 | 189 | setarray .woe_state_0[0],1,0,0,0,0,0,0; | |
| 189 | 190 | setarray .woe_state_1[0],0,0,2,0,0,0,0; | |
| 190 | 191 | setarray .woe_state_2[0],0,16,0,0,0,0,0; | |
| 191 | 192 | setarray .woe_state_3[0],0,0,0,2,0,0,0; | |
| 192 | 193 | ||
| 193 | 194 | //Setting for if script handles WoE controller function. Disable agit_controller.txt if you are using this. | |
| 194 | 195 | //For if you want to use something else to handle your woe stuff but only this script | |
| 195 | 196 | //to show info (1 - on, 0 - off...duh) | |
| 196 | 197 | set .active_woe, 1; | |
| 197 | 198 | ||
| 198 | 199 | ||
| 199 | 200 | //WoE inactive on map notifier. Basically notifies player if the castle they are entering is | |
| 200 | 201 | //WoE active or not | |
| 201 | 202 | set .notify_woe, 1; | |
| 202 | 203 | ||
| 203 | 204 | //-----------------------------------------------------------------------------------------// | |
| 204 | 205 | //CONFIG END // | |
| 205 | 206 | //-----------------------------------------------------------------------------------------// | |
| 206 | 207 | ||
| 207 | 208 | ||
| 208 | 209 | //-----------------------------------------------------------------------------------------// | |
| 209 | 210 | //CONSTANTS START - Don't touch this unless you know what you are doing // | |
| 210 | 211 | //-----------------------------------------------------------------------------------------// | |
| 211 | 212 | ||
| 212 | 213 | //castle maps by region | |
| 213 | 214 | setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05"; | |
| 214 | 215 | setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05"; | |
| 215 | 216 | setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05"; | |
| 216 | 217 | setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05"; | |
| 217 | 218 | setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05"; | |
| 218 | 219 | setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; | |
| 219 | 220 | setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt"; | |
| 220 | 221 | ||
| 221 | 222 | //woe kill functions for each castle | |
| 222 | 223 | setarray .woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd"; | |
| 223 | 224 | setarray .woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd"; | |
| 224 | 225 | setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd"; | |
| 225 | 226 | setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd"; | |
| 226 | - | setarray .woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd","Manager#aru02_02::OnAgitEnd","Manager#aru03_02::OnAgitEnd","Manager#aru04_02::OnAgitEnd","Manager#aru05_02::OnAgitEnd"; | |
| 227 | + | setarray .woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd2","Manager#aru02_02::OnAgitEnd2","Manager#aru03_02::OnAgitEnd2","Manager#aru04_02::OnAgitEnd2","Manager#aru05_02::OnAgitEnd2"; | |
| 227 | - | setarray .woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd","Manager#sch02_02::OnAgitEnd","Manager#sch03_02::OnAgitEnd","Manager#sch04_02::OnAgitEnd","Manager#sch05_02::OnAgitEnd"; | |
| 228 | + | setarray .woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd2","Manager#sch02_02::OnAgitEnd2","Manager#sch03_02::OnAgitEnd2","Manager#sch04_02::OnAgitEnd2","Manager#sch05_02::OnAgitEnd2"; | |
| 228 | 229 | setarray .woe_kill_novi$[0],"Agit_N01::OnAgitEnd","Agit_N02::OnAgitEnd","Agit_N03::OnAgitEnd","Agit_N04::OnAgitEnd"; | |
| 229 | 230 | ||
| 230 | 231 | //region prefixs | |
| 231 | 232 | setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi"; | |
| 232 | 233 | ||
| 233 | 234 | //region info | |
| 234 | 235 | setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice Castles"; | |
| 235 | 236 | setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera"; | |
| 236 | 237 | //coords to warp player to region (0 is random) | |
| 237 | 238 | setarray .region_x[0],0, 0, 0, 0, 0, 0, 148; | |
| 238 | 239 | setarray .region_y[0],0, 0, 0, 0, 0, 0, 163; | |
| 239 | 240 | ||
| 240 | 241 | setarray .waitMsg$[0], "WoE Starts: ", "WoE Ends: "; | |
| 241 | 242 | setarray .startMsg$[0], "WoE is Starting", "WoE is Ending"; | |
| 242 | 243 | ||
| 243 | 244 | set .ticks_in_day, 86400; //mmm...magic numbers | |
| 244 | 245 | setarray .daysOfWeek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"; | |
| 245 | 246 | ||
| 246 | 247 | set .timer_refresh_rate, 500; //how many ms per timer refresh...keep less than 1000 (in milliseconds) | |
| 247 | 248 | set .change_state_sleep, 3000; //how long to show "WoE is Start|End-ing" msg for in ms. (in milliseconds) | |
| 248 | 249 | //Make sure WoE sessions are longer than this xD | |
| 249 | 250 | set .banner_refresh_rate, 10; //how many seconds per banner refresh...keep 1 or above (in seconds) | |
| 250 | 251 | ||
| 251 | 252 | //-----------------------------------------------------------------------------------------// | |
| 252 | 253 | //CONSTANTS END // | |
| 253 | 254 | //-----------------------------------------------------------------------------------------// | |
| 254 | 255 | ||
| 255 | 256 | set .num_regions, getarraysize(.regions$); | |
| 256 | 257 | set .num_woes, getarraysize(.woe_1); | |
| 257 | 258 | ||
| 258 | 259 | for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { | |
| 259 | 260 | //count num castles per region | |
| 260 | 261 | set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$")); | |
| 261 | 262 | } | |
| 262 | 263 | ||
| 263 | 264 | //convert timestamps to readable format | |
| 264 | 265 | for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) | |
| 265 | 266 | { | |
| 266 | 267 | set .@hrs, .woe_0[.@i] / 3600; | |
| 267 | 268 | set .@mins, .woe_0[.@i] % 3600 / 60; | |
| 268 | 269 | set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM"); | |
| 269 | 270 | ||
| 270 | 271 | set .woe_0_str$[.@i], .@output$; | |
| 271 | 272 | ||
| 272 | 273 | set .@hrs, .woe_1[.@i] / 3600; | |
| 273 | 274 | set .@mins, .woe_1[.@i] % 3600 / 60; | |
| 274 | 275 | set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM"); | |
| 275 | 276 | ||
| 276 | 277 | set .woe_1_str$[.@i], .@output$; | |
| 277 | 278 | } | |
| 278 | 279 | ||
| 279 | 280 | //calc number of woe states and consolidate states to create list of castles used | |
| 280 | 281 | set .num_states, 0; | |
| 281 | 282 | while(getarraysize(getd(".woe_state_" + (.num_states)))) { | |
| 282 | 283 | set .@state$, ".woe_state_" + .num_states; | |
| 283 | 284 | set .@i, 0; | |
| 284 | 285 | while(.@i < getarraysize(getd(.@state$))) { | |
| 285 | 286 | set .castleUsage[.@i], .castleUsage[.@i] | getd(.@state$ + "[" + .@i + "]"); | |
| 286 | 287 | set .@i, .@i + 1; | |
| 287 | 288 | } | |
| 288 | 289 | set .num_states, .num_states + 1; | |
| 289 | 290 | } | |
| 290 | 291 | ||
| 291 | 292 | for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) { | |
| 292 | 293 | set .@woe_state_array$, ".woe_state_" + .@i; | |
| 293 | 294 | for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) { | |
| 294 | 295 | if(.castleUsage[.@k] > 0) { | |
| 295 | 296 | set .@castles$, ".castles_" + .regions$[.@k] + "$"; | |
| 296 | 297 | set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]"); | |
| 297 | 298 | if(.@castle_check == 0) { //region not in this state | |
| 298 | 299 | //region warp menu string | |
| 299 | 300 | set .region_warp$[.@i], .region_warp$[.@i] + "^DD0000" + .region_names$[.@k] + "^000000:"; | |
| 300 | 301 | continue; | |
| 301 | 302 | } else { | |
| 302 | 303 | if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) { | |
| 303 | 304 | //includes all castles...just list as region. | |
| 304 | 305 | setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]); | |
| 305 | 306 | ||
| 306 | 307 | //region warp menu string | |
| 307 | 308 | set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + "^000000:"; | |
| 308 | 309 | } else { | |
| 309 | 310 | set .@j, 0; | |
| 310 | 311 | set .@output$, ""; | |
| 311 | 312 | while(.@j < .num_castles[.@k]) { | |
| 312 | 313 | if(.@castle_check & (1 << .@j)) { | |
| 313 | 314 | set .@output$, .@output$ + GetCastleName(getd(.@castles$+"["+.@j+"]")); | |
| 314 | 315 | set .@castle_check, .@castle_check - (1 << .@j); | |
| 315 | 316 | if(.@castle_check) { | |
| 316 | 317 | if(.@output$ != "") | |
| 317 | 318 | set .@output$, .@output$ + ", "; | |
| 318 | 319 | } else | |
| 319 | 320 | break; | |
| 320 | 321 | } | |
| 321 | 322 | set .@j, .@j + 1; | |
| 322 | 323 | } | |
| 323 | 324 | setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+ .@output$ + ")"); | |
| 324 | 325 | ||
| 325 | 326 | //region warp menu string | |
| 326 | 327 | set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + " ("+ .@output$ + ")^000000:"; | |
| 327 | 328 | } | |
| 328 | 329 | } | |
| 329 | 330 | } else { | |
| 330 | 331 | set .region_warp$[.@i], .region_warp$[.@i] + ":"; | |
| 331 | 332 | } | |
| 332 | 333 | } | |
| 333 | 334 | } | |
| 334 | 335 | ||
| 335 | 336 | donpcevent strnpcinfo(3)+"::OnFindCurIndex"; | |
| 336 | 337 | donpcevent strnpcinfo(3)+"::OnUpdateCountTick"; | |
| 337 | 338 | ||
| 338 | 339 | if(.active_woe) { | |
| 339 | 340 | if(.notify_woe) { | |
| 340 | 341 | //set mapflag for all castle maps | |
| 341 | 342 | for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { | |
| 342 | 343 | set .@region_array$, ".castles_" + .regions$[.@i] + "$"; | |
| 343 | 344 | for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) { | |
| 344 | 345 | setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent; | |
| 345 | 346 | setd(".loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1); | |
| 346 | 347 | setd(".loadmap_castleIndex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k); | |
| 347 | 348 | } | |
| 348 | 349 | } | |
| 349 | 350 | } | |
| 350 | 351 | //activates WoE if needed | |
| 351 | 352 | donpcevent strnpcinfo(3)+"::OnDoWoE"; | |
| 352 | 353 | } | |
| 353 | 354 | //flag that init occured | |
| 354 | 355 | set .init, 1; | |
| 355 | 356 | ||
| 356 | 357 | OnWoETimer: | |
| 357 | 358 | //timer stuff | |
| 358 | 359 | while (1) { | |
| 359 | 360 | set .remainTime, .count_tick - gettimetick(2); | |
| 360 | 361 | set .bannerTimer, .remainTime - (.remainTime % .banner_refresh_rate) + .banner_refresh_rate; | |
| 361 | 362 | set .min, .bannerTimer / 60; | |
| 362 | 363 | set .sec, .bannerTimer - .min * 60; | |
| 363 | 364 | set .hr, .min / 60; | |
| 364 | 365 | set .min, .min - .hr * 60; | |
| 365 | 366 | set .roomMsg$, .waitMsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec; | |
| 366 | 367 | sleep .timer_refresh_rate; | |
| 367 | 368 | ||
| 368 | 369 | if(.remainTime <= 0) { | |
| 369 | 370 | if(.active_woe) { | |
| 370 | 371 | donpcevent strnpcinfo(3)+"::OnDoWoE"; | |
| 371 | 372 | } | |
| 372 | 373 | set .roomMsg$, .startMsg$[.state]; | |
| 373 | 374 | ||
| 374 | 375 | set .woe_index, (.woe_index + .state) % .num_woes; //go to next index if needed | |
| 375 | 376 | set .state, (.state + 1) % 2; //flip state | |
| 376 | 377 | ||
| 377 | 378 | donpcevent strnpcinfo(3)+"::OnUpdateCountTick"; | |
| 378 | 379 | sleep .change_state_sleep; | |
| 379 | 380 | } | |
| 380 | 381 | } | |
| 381 | 382 | end; //obligatory end =D | |
| 382 | 383 | ||
| 383 | 384 | OnUpdateCountTick: | |
| 384 | 385 | set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]"); | |
| 385 | 386 | set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day; | |
| 386 | 387 | ||
| 387 | 388 | if(gettimetick(2) > .count_tick) | |
| 388 | 389 | set .count_tick, .count_tick + 7 * .ticks_in_day; | |
| 389 | 390 | end; | |
| 390 | 391 | ||
| 391 | 392 | OnFindCurIndex: | |
| 392 | 393 | ||
| 393 | 394 | set .@cur_day, gettime(4); | |
| 394 | 395 | set .@cur_tick, gettimetick(1); | |
| 395 | 396 | ||
| 396 | 397 | set .woe_index, 0; | |
| 397 | 398 | set .state, 0; | |
| 398 | 399 | ||
| 399 | 400 | for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) { | |
| 400 | 401 | if(.woe_day[.@i] < .@cur_day) | |
| 401 | 402 | continue; | |
| 402 | 403 | ||
| 403 | 404 | if(.woe_day[.@i] == .@cur_day) { | |
| 404 | 405 | if(.woe_0[.@i] >= .@cur_tick) { | |
| 405 | 406 | set .woe_index, .@i; | |
| 406 | 407 | set .state, 0; | |
| 407 | 408 | break; | |
| 408 | 409 | } | |
| 409 | 410 | if(.woe_1[.@i] >= .@cur_tick) { | |
| 410 | 411 | set .woe_index, .@i; | |
| 411 | 412 | set .state, 1; | |
| 412 | 413 | break; | |
| 413 | 414 | } | |
| 414 | 415 | } | |
| 415 | 416 | if(.woe_day[.@i] > .@cur_day) { | |
| 416 | 417 | set .woe_index, .@i; | |
| 417 | 418 | set .state, 0; | |
| 418 | 419 | break; | |
| 419 | 420 | } | |
| 420 | 421 | } | |
| 421 | 422 | end; | |
| 422 | 423 | ||
| 423 | 424 | //On map notifier | |
| 424 | 425 | //Comment out OnPCLoadMapEvent label if .notify_woe is disabled to prevent unnecessary triggering | |
| 425 | 426 | OnPCLoadMapEvent: | |
| 426 | 427 | if(.state && .notify_woe) { | |
| 427 | 428 | getmapxy(.@map$, .@x, .@y, 0); | |
| 428 | 429 | set .@region, getd(".loadmap_region_" + .@map$) - 1; | |
| 429 | 430 | if(.@region >= 0) { | |
| 430 | 431 | set .@castleIndex, getd(".loadmap_castleIndex_" + .@map$); | |
| 431 | 432 | if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@region + "]") & 1 << .@castleIndex) | |
| 432 | 433 | dispbottom "The [" + GetCastleName(.@map$) + "] castle is available for conquering during this WoE session"; | |
| 433 | 434 | else | |
| 434 | 435 | dispbottom "The [" + GetCastleName(.@map$) + "] castle is NOT available for conquering during this WoE session"; | |
| 435 | 436 | } | |
| 436 | 437 | } | |
| 437 | 438 | end; | |
| 438 | 439 | ||
| 439 | 440 | //------------------------------------------------------------------------------ | |
| 440 | 441 | // WoE Controller Stuff Here | |
| 441 | 442 | //------------------------------------------------------------------------------ | |
| 442 | 443 | ||
| 443 | 444 | OnDoWoE: | |
| 444 | 445 | if((.state == 0 && .init) || (.state == 1 && !agitcheck())) { //starting | |
| 445 | 446 | callfunc "WoEToggler", 1; | |
| 446 | 447 | ||
| 447 | 448 | //kills WoE in all castles that shouldn't have WoE | |
| 448 | 449 | set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index]; | |
| 449 | 450 | for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { | |
| 450 | 451 | set .@castles$, ".castles_" + .regions$[.@i] + "$"; | |
| 451 | 452 | set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]"); | |
| 452 | 453 | ||
| 453 | 454 | for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) { | |
| 454 | 455 | set .@map$, getd(.@castles$+"["+.@k+"]"); | |
| 455 | 456 | if((.@castle_check & (1 << .@k)) == 0) { | |
| 456 | 457 | donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]"); | |
| 457 | 458 | } | |
| 458 | 459 | } | |
| 459 | 460 | } | |
| 460 | 461 | ||
| 461 | 462 | announce "The War Of Emperium has begun!",bc_all; | |
| 462 | 463 | donpcevent strnpcinfo(3)+"::OnDisplayOwners"; | |
| 463 | 464 | } else { //ending | |
| 464 | 465 | if(agitcheck()) { | |
| 465 | 466 | callfunc "WoEToggler", 0; | |
| 466 | 467 | announce "The War Of Emperium is over!",bc_all; | |
| 467 | 468 | donpcevent strnpcinfo(3)+"::OnDisplayOwners"; | |
| 468 | 469 | } | |
| 469 | 470 | } | |
| 470 | 471 | end; | |
| 471 | 472 | ||
| 472 | 473 | OnDisplayOwners: //displays based on current region | |
| 473 | 474 | set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index]; | |
| 474 | 475 | for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { | |
| 475 | 476 | set .@k, 0; | |
| 476 | 477 | ||
| 477 | 478 | set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]"); | |
| 478 | 479 | set .@castles$, ".castles_" + .regions$[.@i] + "$"; | |
| 479 | 480 | ||
| 480 | - | while(.@castle_check && .@k < .num_castles[.@]) { | |
| 481 | + | while(.@castle_check && .@k < .num_castles[.@i]) { | |
| 481 | 482 | if(.@castle_check & (1 << .@k)) { | |
| 482 | 483 | set .@map$, getd(.@castles$+"["+.@k+"]"); | |
| 483 | 484 | if (GetCastleData(.@map$,1)) { | |
| 484 | 485 | announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.",bc_all; | |
| 485 | 486 | } else { | |
| 486 | 487 | announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all; | |
| 487 | 488 | } | |
| 488 | 489 | set .@castle_check, .@castle_check - (1 << .@k); | |
| 489 | 490 | } | |
| 490 | 491 | set .@k, .@k + 1; | |
| 491 | 492 | } | |
| 492 | 493 | } | |
| 493 | 494 | end; | |
| 494 | 495 | } | |
| 495 | - | //---------------------- | |
| 496 | 496 | prontera,163,194,4 script WoE Info 837,{ | |
| 497 | 497 | if(getwaitingroomstate(3, strnpcinfo(3)) == -1) | |
| 498 | 498 | donpcevent strnpcinfo(3)+"::OnInit"; | |
| 499 | 499 | ||
| 500 | - | doevent "WoEInfoBase::OnStart"; | |
| 500 | + | doevent "WoEInfoBase::OnStartMenu"; | |
| 501 | 501 | end; | |
| 502 | 502 | ||
| 503 | 503 | OnInit: | |
| 504 | 504 | while (1) { | |
| 505 | 505 | //only updates if msg is different | |
| 506 | 506 | set .banner$, getwaitingroomstate(4, strnpcinfo(3)); | |
| 507 | 507 | if(getvariableofnpc(.roomMsg$, "WoEInfoBase") != .banner$) { | |
| 508 | 508 | delwaitingroom; | |
| 509 | 509 | waitingroom getvariableofnpc(.roomMsg$, "WoEInfoBase"), 0; | |
| 510 | 510 | } | |
| 511 | 511 | sleep 500; | |
| 512 | 512 | } | |
| 513 | 513 | end; | |
| 514 | 514 | } | |
| 515 | 515 | ||
| 516 | 516 | //zomg! it duplicates!! | |
| 517 | 517 | prontera,156,196,6 duplicate(WoE Info) WoE Info#2winfo 837 | |
| 518 | 518 | ||
| 519 | 519 | //--------------------------------------------------------------------------------------------------------------------- | |
| 520 | 520 | ||
| 521 | + | //These two functions handle WoE's activation/deactivation. Since stable does not have AgitStart2/AgitEnd2, | |
| 521 | 524 | ||
| 522 | 525 | function script WoEToggler { //<state> = 0|1 | |
| 523 | 526 | if(getarg(0)) { | |
| 524 | 527 | AgitStart; | |
| 525 | 528 | } else { | |
| 526 | 529 | AgitEnd; | |
| 527 | 530 | } | |
| 528 | 531 | return; | |
| 529 | 532 | } | |
| 533 | + |
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